public override void AddedTo(DeckLocation location, Player player) { base.AddedTo(location, player); switch (location) { case DeckLocation.Hand: if (_AttackHandler != null) { player.Attacked -= _AttackHandler; } _AttackHandler = new Player.AttackedEventHandler(player_Attacked); player.Attacked += _AttackHandler; break; case DeckLocation.SetAside: if (_TurnStartedEventHandler != null) { player.TurnStarted -= _TurnStartedEventHandler; } _TurnStartedEventPlayer = player; _TurnStartedEventHandler = new Player.TurnStartedEventHandler(player_TurnStarted); _TurnStartedEventPlayer.TurnStarted += _TurnStartedEventHandler; break; } }
public override void RemovedFrom(DeckLocation location, Player player) { base.RemovedFrom(location, player); if (_AttackHandler != null) { player.Attacked -= _AttackHandler; } _AttackHandler = null; }
public override void AddedTo(DeckLocation location, Player player) { base.AddedTo(location, player); if (location == DeckLocation.Hand) { if (_AttackHandler != null) { player.Attacked -= _AttackHandler; } _AttackHandler = new Player.AttackedEventHandler(player_Attacked); player.Attacked += _AttackHandler; } }
public override void RemovedFrom(DeckLocation location, Player player) { base.RemovedFrom(location, player); if (_AttackHandler != null) player.Attacked -= _AttackHandler; _AttackHandler = null; }
public override void AddedTo(DeckLocation location, Player player) { base.AddedTo(location, player); if (location == DeckLocation.Hand) { if (_AttackHandler != null) player.Attacked -= _AttackHandler; _AttackHandler = new Player.AttackedEventHandler(player_Attacked); player.Attacked += _AttackHandler; } }
public override void AddedTo(DeckLocation location, Player player) { base.AddedTo(location, player); switch (location) { case DeckLocation.Hand: if (_AttackHandler != null) player.Attacked -= _AttackHandler; _AttackHandler = new Player.AttackedEventHandler(player_Attacked); player.Attacked += _AttackHandler; break; case DeckLocation.SetAside: if (_TurnStartedEventHandler != null) player.TurnStarted -= _TurnStartedEventHandler; _TurnStartedEventPlayer = player; _TurnStartedEventHandler = new Player.TurnStartedEventHandler(player_TurnStarted); _TurnStartedEventPlayer.TurnStarted += _TurnStartedEventHandler; break; } }
public override void AddedTo(DeckLocation location, Player player) { base.AddedTo(location, player); if (location == DeckLocation.InPlay || location == DeckLocation.SetAside) { if (_AttackHandler != null) player.Attacked -= _AttackHandler; _AttackHandler = new Player.AttackedEventHandler(player_Attacked_InPlay); player.Attacked += _AttackHandler; } switch (location) { case DeckLocation.InPlay: this._CanCleanUp = false; break; case DeckLocation.SetAside: if (_TurnStartedEventHandler != null) player.TurnStarted -= _TurnStartedEventHandler; _TurnStartedPlayer = player; _TurnStartedEventHandler = new Player.TurnStartedEventHandler(player_TurnStarted); _TurnStartedPlayer.TurnStarted += _TurnStartedEventHandler; this._CanCleanUp = true; break; default: this._CanCleanUp = true; break; } }