示例#1
0
        void Awake()
        {
            foreach (ShaderSetting setting in globals)
            {
                Vector4 d = setting.Values;
                PlayableShaderGlobalConfig.ValueType tp = setting.ShaderGlobalConfig.valueType;
                string key = setting.ShaderGlobalConfig.shaderParamName;
                switch (tp)
                {
                case PlayableShaderGlobalConfig.ValueType.Float:
                {
                    Shader.SetGlobalFloat(key, d.x);
                    break;
                }

                case PlayableShaderGlobalConfig.ValueType.Int:
                {
                    Shader.SetGlobalInt(key, (int)d.x);
                    break;
                }

                default:
                {
                    Shader.SetGlobalVector(key, d);
                    break;
                }
                }
            }
        }
示例#2
0
        Vector4 FindOrCreate(string name, PlayableShaderGlobalConfig.ValueType valueType)
        {
            Vector4 d;

            if (entries.TryGetValue(name, out d))
            {
                return(d);
            }
            entries.Add(name, d);
            typemap.Add(name, valueType);
            return(d);
        }