public void UseItem(InventoryItem item)
    {
        PlayableCharacter character = CurrentPartyMember;

        switch (item.ItemType)
        {
        case ItemType.Consumable:
            character.ApplyItem(item);
            _inventory.LoseItem(item);
            _member.ReloadCharacterStats(character);

            if (!item.IsAvailable)
            {
                _items.HideCommandBar();
            }
            else
            {
                _items.LoadItemInCommandBar(item);
            }

            PrepItemsPresenter();
            return;

        default:
            throw new Exception("Unexpected item type: " + item.ItemType);
        }
    }