private void PresentAd() { cbInfo.text = "present ad"; #if UNITY_IOS if (PlayableAdsBridge.IsReady()) { PlayableAdsBridge.PresentAd(); } else { cbInfo.text = "ad not ready."; } #endif if (PlayableAdsAdapter.IsReady(androidTestAdUnitId)) { PlayableAdsAdapter.PresentAd(androidTestAdUnitId); } else { cbInfo.text = "ad not ready."; } }
private void PresentInterstitial() { #if UNITY_IOS if (PlayableAdsBridge.IsReady(iOSTestInterstitial)) { PlayableAdsBridge.PresentAd(iOSTestInterstitial); } else { cbInfo.text = "ad not ready."; } #endif #if UNITY_ANDROID if (PlayableAdsAdapter.IsReady(androidTestInterstitial)) { PlayableAdsAdapter.PresentAd(androidTestInterstitial); } else { cbInfo.text = "ad not ready."; } #endif }
private void PresentAd() { #if UNITY_IOS if (PlayableAdsBridge.IsReady(iOSDemoAdUnitId)) { PlayableAdsBridge.PresentAd(iOSDemoAdUnitId); } else { cbInfo.text = "ad not ready."; } #endif #if UNITY_ANDROID if (PlayableAdsAdapter.IsReady(androidDemoAdUnitId)) { PlayableAdsAdapter.PresentAd(androidDemoAdUnitId); } else { cbInfo.text = "ad not ready."; } #endif }