示例#1
0
 /// <summary>
 /// Switch the camera between controlled and birdview.
 /// </summary>
 private void SwitchCamera()
 {
     //Switch between birdview and controlled camera
     if (m_ActiveCamera == m_BirdsView)
     {
         m_ActiveCamera = m_Controlled.GetCamera();
     }
     else
     {
         m_ActiveCamera = m_BirdsView;
     }
 }
示例#2
0
        /// <summary>
        /// Initialize the game.
        /// </summary>
        /// <note>DO NOT CHANGE INITIALIZATION ORDER</note>
        public override void Initialize()
        {
            //Initialize environment
            if (!m_Initialized)
            {
                CreateSky();
            }
            if (!m_Initialized)
            {
                CreateGUI();
            }
            if (!m_Initialized)
            {
                CreateArrow();
            }
            if (!m_Initialized)
            {
                CreateLighting();
            }

            //If has been initialized, remove old ships
            if (m_Initialized)
            {
                foreach (Ship ship in m_Ships)
                {
                    ship.Remove();
                }
            }

            //Load ships
            m_Ships = m_Data.LoadShipList(m_Layer);
            foreach (Ship ship in m_Ships)
            {
                ship.Initialize();
            }

            //Create the board
            CreateBoard();
            UpdateBoard();

            //Create camera
            if (!m_Initialized)
            {
                CreateBirdsView();
            }

            //Create and initialize actor if player
            if (m_Player == Player.Klotski || m_Player == Player.Storm)
            {
                if (m_Initialized)
                {
                    m_Actor.Remove();
                }
                m_Actor        = new Actor(m_Layer);
                m_Controlled   = m_Actor;
                m_ActiveCamera = m_Controlled.GetCamera();
                m_Actor.Initialize(m_Ships[0], 3);
                Renderer.Lights.Add(m_Actor.GetLight());
            }
            else
            {
                m_ActiveCamera = m_BirdsView;
            }

            //Initialize AI
            m_Depth       = 0;
            m_MaxDepth    = 1;
            m_VictoryWait = 0;
            m_ShipStack.Clear();
            m_IteratorStack.Clear();

            //Add current state
            m_VisitedList.Clear();
            GameData Root = new GameData();

            foreach (Ship ship in m_Ships)
            {
                Root.AddShip(ship);
            }
            m_VisitedList.Add(Root);

            //Start BGM
            Global.SoundManager.PlayBGM(Global.GAME_BGM);

            //Game is initialized
            m_Initialized = true;
        }