public static int GetRank(this Card card, PlayType playType)
 {
     if (playType.IsTrump() && card.CardSuit == playType.GetTrumpSuit())
     {
         return(10 + _trumpRankList.IndexOf(card.CardRank));
     }
     if (playType.IsTrump() || playType == PlayType.UpDown)
     {
         return(_upDownRankList.IndexOf(card.CardRank));
     }
     return(_downUpRankList.IndexOf(card.CardRank));
 }
示例#2
0
        private IList <PlayAction> GetValidPlayActions()
        {
            if (StickResult != null)
            {
                return(new List <PlayAction>());
            }
            var allHandPlayActionList = PlayerHandDictionary[CurrentPlayer.PlayerId].Cards
                                        .Select(c => new PlayAction
            {
                PlayerInfo = CurrentPlayer,
                Card       = c
            })
                                        .ToList();

            if (!StickSuit.HasValue)
            {
                //Case nothing played yet
                return(allHandPlayActionList);
            }
            var cardComparer      = GetCardComparer();
            var highestPlayedCard = PlayActionList
                                    .OrderByDescending(a => a.Card, cardComparer)
                                    .Select(a => a.Card)
                                    .First();
            var canUnderTrump = PlayType.IsTrump() &&
                                allHandPlayActionList
                                .All(a => a.Card.CardSuit == PlayType.GetTrumpSuit()) &&
                                allHandPlayActionList
                                .All(a => a.Card.CardRank == CardRank.Jack || cardComparer.Compare(a.Card, highestPlayedCard) < 0);
            var hasSameSuitCardBesidesTrumpJack = allHandPlayActionList
                                                  .Any(a => a.Card.CardSuit == StickSuit.Value &&
                                                       !(PlayType.IsTrump() && a.Card.CardSuit == PlayType.GetTrumpSuit() && a.Card.CardRank == CardRank.Jack));
            var validPlayActions = allHandPlayActionList
                                   .Where(a =>
            {
                var isTrump = PlayType.IsTrump() && a.Card.CardSuit == PlayType.GetTrumpSuit();
                var isHigherThenPlayedCard = cardComparer.Compare(a.Card, highestPlayedCard) > 0;

                //disjoint condition list
                var isSameSuit = a.Card.CardSuit == StickSuit.Value;
                var isHigherNonSuitTrumpCard      = !isSameSuit && isTrump && isHigherThenPlayedCard;
                var isLowerNonSuitUnderTrumpCard  = !isSameSuit && isTrump && !isHigherThenPlayedCard && canUnderTrump;
                var isPlayableNonSuitNonTrumpCard = !isSameSuit && !hasSameSuitCardBesidesTrumpJack;

                var isValid = isSameSuit ||
                              isHigherNonSuitTrumpCard ||
                              isLowerNonSuitUnderTrumpCard ||
                              isPlayableNonSuitNonTrumpCard;
                return(isValid);
            })
                                   .ToList();

            return(validPlayActions);
        }
        public static int GetValue(this Card card, PlayType playType)
        {
            if (playType.IsTrump())
            {
                var isTrumpCard = card.CardSuit == playType.GetTrumpSuit();
                switch (card.CardRank)
                {
                case CardRank.Six:
                    return(0);

                case CardRank.Seven:
                    return(0);

                case CardRank.Eight:
                    return(0);

                case CardRank.Nine:
                    return(isTrumpCard
                            ? 14
                            : 0);

                case CardRank.Ten:
                    return(10);

                case CardRank.Jack:
                    return(isTrumpCard
                            ? 20
                            : 2);

                case CardRank.Queen:
                    return(3);

                case CardRank.King:
                    return(4);

                case CardRank.Ace:
                    return(11);

                default:
                    throw new NotImplementedException();
                }
            }
            else
            {
                var isUpDown = playType == PlayType.UpDown;
                var isDownUp = playType == PlayType.DownUp;
                switch (card.CardRank)
                {
                case CardRank.Six:
                    return(isDownUp
                            ? 11
                            : 0);

                case CardRank.Seven:
                    return(0);

                case CardRank.Eight:
                    return(8);

                case CardRank.Nine:
                    return(0);

                case CardRank.Ten:
                    return(10);

                case CardRank.Jack:
                    return(2);

                case CardRank.Queen:
                    return(3);

                case CardRank.King:
                    return(4);

                case CardRank.Ace:
                    return(isUpDown
                            ? 11
                            : 0);

                default:
                    throw new NotImplementedException();
                }
            }
        }