void Start() { dialogueWithGroundskeeperScript = Groundskeeper.GetComponent <DialogueWithGroundskeeper>(); dialogueWithVanessaScript = Vanessa.GetComponent <DialogueWithVanessa>(); lockedWithNPC = false; UhhhhMaybeYouShouldWait = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/UhhhhMaybeYouShouldWait"); turulSFXScript = turul.GetComponent <PlayTurulSFX>(); TurulSingleSquawk = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/TurulSquawk"); LockComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/LockComment"); StillMausoleumComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/StillMausoleumComment"); StillClockComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/StillClockComment"); BlankGraveComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/GraveWithoutWordsComment"); TreeOfLifeComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/TreeOfLife"); BangingMausoleumComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/BangingMausoleumComment"); CreepyClockComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/CreepyClockComment"); FilledInGravesComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/FilledInGravesComment"); IgnoreTheGhostComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/IgnoreTheGhostComment"); obtainLighterFromCharlieComment = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ObtainLighterComment"); obtainFanFromVanessaComment = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ObtainFanComment"); IHaveAShovel = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveAShovel"); lightScript = lights.GetComponent <ProgressiveLights>(); gateCloseScript = bathroomCutsceneHolder.GetComponent <TriggerGateClose>(); waterBottleSlotSelectItemScript = waterBottleSlot.GetComponent <SelectItem>(); inventoryScript = GetComponent <Inventory>(); inventoryItemManagerScript = InventoryCanvas.GetComponent <InventoryItemManager>(); LeaveForintOnTheGround = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/LeaveForintOnTheGround"); }
// Start is called before the first frame update void Start() { turulSFXScript = turul.GetComponent <PlayTurulSFX>(); lightsScript = lights.GetComponent <ProgressiveLights>(); gateCloseScript = bathroomCutsceneTimeline.GetComponent <TriggerGateClose>(); lockViewScript = playerCamera.GetComponent <LockView>(); catPuzzleLoopScript = catPuzzleLoopTriggerObject.GetComponent <PlayCatPuzzleLoop>(); }
// Start is called before the first frame update void Start() { doorScript = door.GetComponent <DoorScript>(); levelChanger = GameObject.Find("LevelChanger"); if (!levelChanger) { Instantiate(activeStatusAudioManager); levelChanger = GameObject.Find("LevelChanger"); } sceneManagementScript = levelChanger.GetComponent <SceneManagement>(); Lights = GameObject.Find("Lights"); LightsScript = Lights.GetComponent <ProgressiveLights>(); vanessaSaysOMGAfterGateCloses = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Vanessa/OMGTheGateClosed"); shakeGateSound = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/ShakingGate"); turulSFXScript = turul.GetComponent <PlayTurulSFX>(); bathroomCutceneFootstepsScript = footstepsHolderObject.GetComponent <BathroomCutsceneFootstepsControl>(); }
// Use this for initialization void Start() { PauseGameScript = GameObject.Find("GameController")?.GetComponent <PauseGame>(); AudioActiveStatusManager = GameObject.Find("ActiveStatusManager"); RandomWordsScript = gameObject.GetComponent <RandomWords>(); temporaryPictureName = transform.name;//grabbing the correct answer choice based on the parent object ImageNameList = new List <string>(RandomWordsScriptHolder.GetComponent <RandomWords>().ListOfChoicesForThisTextGraphic); Lights = GameObject.Find("Lights"); LightScript = Lights.GetComponent <ProgressiveLights>(); LevelChanger = GameObject.Find("LevelChanger"); SceneManagementScript = LevelChanger.GetComponent <SceneManagement>(); TitleScreenMusic = SceneManagement.TitleScreenMusic; PostFirstPuzzleMusic = SceneManagement.PostFirstPuzzleMusic; LockViewScript = PlayerCamera.GetComponent <LockView>(); GroundskeeperRespondsToIncorrectAnswer = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Groundskeeper/IncorrectBathroomAnswerResponse"); GroundskeeperRespondsToCorrectAnswer = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Groundskeeper/CorrectBathroomAnswerResponse"); LightningSound = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/Lightning"); makeItRainInTheBathroom = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/makeItRainInTheBathroom"); turulSFXScript = turul.GetComponent <PlayTurulSFX>(); gateCloseScript = bathroomCutsceneHolder.GetComponent <TriggerGateClose>(); charactersInventoryScript = character.GetComponent <Inventory>(); IHaveMilk = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveMilk"); IHaveCandy = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveCandy"); }
private void Start() { lightsScript = lights.GetComponent <ProgressiveLights>(); turulSFXScript = turul.GetComponent <PlayTurulSFX>(); turulsAnimator = turul.GetComponent <Animator>(); }