void InitializePlayState() { PlayState initialPlayState = PlayState.CreatePlayState(); initialPlayState = PlayState.SetTimeMode(initialPlayState, TimeModeEnum.NORMAL); initialPlayState = PlayState.SetPlayMode(initialPlayState, PlayModeEnum.PLAYING); UpdatePlayState(initialPlayState); }
public void SetPlayMode(PlayModeEnum aPlayMode) { PlayState newPlayState = PlayState.SetPlayMode(this.currentState, aPlayMode); UpdatePlayState(newPlayState); }