// Use this for initialization void Start() { cursor.gameObject.SetActive(true); spots = GetComponent <PlaySpots>(); spawn = GetComponent <SpawnCards>(); current = spots.cardspots; MoveCursor(); //GameState.GameSpeed = 1.0f; }
// Use this for initialization void Start() { SourceInventory.Init(); spots = GetComponent <PlaySpots>(); //availableCards = new List<CardType>(cardTypes.Length); //UpdateCardList(); for (int i = 0; i < spots.cardspots.Length; i++) { SpawnCard(i); } }