public override void execute_command(string command) { float time = 1.0f / PlaySpace.GetVelocity(); string cmd = command.ToLower(); execute_animations(cmd, time); }
public override void execute_command(string command) { float time = 1.0f / PlaySpace.GetVelocity(); string cmd = command.ToLower(); if (cmd.Equals("walk")) { float xDistance = Mathf.Sin(myTransform.parent.localEulerAngles.y * Mathf.PI / 180.0f) * PlaySpace.GetBaseDistance(); float zDistance = Mathf.Cos(myTransform.parent.localEulerAngles.y * Mathf.PI / 180.0f) * PlaySpace.GetBaseDistance(); StartCoroutine(Move_Coroutine_X(myTransform.parent, xDistance, time)); StartCoroutine(Move_Coroutine_Z(myTransform.parent, zDistance, time)); } else if (cmd.Equals("run")) { float xDistance = Mathf.Sin(myTransform.parent.localEulerAngles.y * Mathf.PI / 180.0f) * 3 * PlaySpace.GetBaseDistance(); float zDistance = Mathf.Cos(myTransform.parent.localEulerAngles.y * Mathf.PI / 180.0f) * 3 * PlaySpace.GetBaseDistance(); StartCoroutine(Move_Coroutine_X(myTransform.parent, xDistance, time)); StartCoroutine(Move_Coroutine_Z(myTransform.parent, zDistance, time)); } else if (cmd.Equals("turnright")) { StartCoroutine(Rotate_Coroutine_Y(myTransform.parent, 90, time)); } else if (cmd.Equals("turnleft")) { StartCoroutine(Rotate_Coroutine_Y(myTransform.parent, -90, time)); } else { Debug.Log("Could not run cmd " + cmd + "."); } execute_animations(cmd, time); }
private IEnumerator RunScriptCoroutine() { float time = 1.0f / PlaySpace.GetVelocity(); string path = Application.persistentDataPath + "/SourceCodes/" + scriptName; string sourceCode = File.ReadAllText(path); List <string> commands = new List <string>(sourceCode.Split(';')); foreach (string splittedCommand in commands) { string cmd = splittedCommand.Trim(); if (cmd.Length > 0) { //Debug.Log(this.gameObject.name + " running command " + cmd + "."); foreach (EvoLangImplementation libraryImplementation in librariesSupported) { libraryImplementation.execute_command(cmd); } yield return(new WaitForSeconds(time)); } } }
public virtual void execute_command(string command) { Debug.Log("EvoLangImplementation.execute_command()"); execute_animations(command.ToLower(), 1.0f / PlaySpace.GetVelocity()); }