void _PlayTrack(int idx) { Track newTrack = m_tracks[idx]; if (m_audioSrc != null) { AudioClip clip = AudioManager.Instance.GetClip(newTrack.name); if (clip == null) { return; } m_audioSrc.clip = clip; m_audioSrc.volume = m_fVolume; m_audioSrc.PlayDelayed(newTrack.interval); PlaySoundManager.ClearSoundName(); } }
static int ClearSoundName(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 0); PlaySoundManager.ClearSoundName(); return(0); }