public override void OnAuthenticated() { var roomConfig = new PlayRoom.RoomConfig() { MaxPlayerCount = 4 }; Play.CreateRoom(roomConfig, RandomRoomName); }
public override void OnAuthenticated() { Play.Log("OnAuthenticated"); var conf = new PlayRoom.RoomConfig() { IsOpen = false, IsVisible = false, }; Play.CreateRoom(conf, "123"); }
public override void OnAuthenticated() { var roomConfig = new PlayRoom.RoomConfig() { CustomRoomProperties = new Hashtable { { "level", 1000 }, { "rankPoints", 3011 } }, LobbyMatchKeys = new string[] { "rankPoints" } }; Play.CreateRoom(roomConfig); }
public override void OnAuthenticated() { Play.Log("OnAuthenticated"); // 设置房间全局唯一的名称为 「test-game-001」 Play.CreateRoom("test-game-001"); Play.CreateRoom(); Play.CreateRoom(expectedUsers: new string[] { "bill", "steve" }); var roomConfig = new PlayRoom.RoomConfig() { IsVisible = false, IsOpen = false }; Play.CreateRoom(roomConfig); }