//Play menu public void PlayRoomButton() { if (GameController.ButtonRoomPresset != null) { //TODO PLAY MODE PlayMenu.SetActive(false); } else { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to select a room first"); } }
public void BackToMain() { PlayMenu.SetActive(false); MainMenu.SetActive(true); }
public void OpenPlayMenu() { MainMenu.SetActive(false); PlayMenu.SetActive(true); }
public void ActiveMenus(bool _menu, bool _create, bool _play) { MainMenu.SetActive(_menu); CreateMenu.SetActive(_create); PlayMenu.SetActive(_play); }