public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._animator = ownerDefaultTarget.GetComponent<Animator>(); if (this._animator == null) { base.Finish(); return; } this._animatorProxy = ownerDefaultTarget.GetComponent<PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } GameObject value = this.targetGameObject.Value; if (value != null) { this._transform = value.transform; } this.DoGetTarget(); if (!this.everyFrame) { base.Finish(); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._animator = ownerDefaultTarget.GetComponent<Animator>(); if (this._animator == null) { base.Finish(); return; } this._animatorProxy = ownerDefaultTarget.GetComponent<PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } this._paramID = Animator.StringToHash(this.parameter.Value); this.SetParameter(); if (!this.everyFrame) { base.Finish(); } }
public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent<Animator>(); if (_animator==null) { Finish(); return; } _animatorProxy = go.GetComponent<PlayMakerAnimatorMoveProxy>(); if (_animatorProxy!=null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } // get hash from the param for efficiency: _paramID = Animator.StringToHash(parameter.Value); GetParameter(); if (!everyFrame) { Finish(); } }
public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent<Animator>(); if (_animator==null) { Finish(); return; } _animatorProxy = go.GetComponent<PlayMakerAnimatorMoveProxy>(); if (_animatorProxy!=null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } DoCheckPivot(); if (!everyFrame) { Finish(); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._animator = ownerDefaultTarget.GetComponent <Animator>(); if (this._animator == null) { base.Finish(); return; } this._animatorProxy = ownerDefaultTarget.GetComponent <PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } this._paramID = Animator.StringToHash(this.parameter.Value); this.GetParameter(); if (!this.everyFrame) { base.Finish(); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._animator = ownerDefaultTarget.GetComponent <Animator>(); if (this._animator == null) { base.Finish(); return; } this._animatorProxy = ownerDefaultTarget.GetComponent <PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } GameObject value = this.bodyGameObject.Value; if (value != null) { this._transform = value.transform; } this.DoGetBodyPosition(); if (!this.everyFrame) { base.Finish(); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._animator = ownerDefaultTarget.GetComponent<Animator>(); if (this._animator == null) { base.Finish(); return; } this._animatorProxy = ownerDefaultTarget.GetComponent<PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } this.GetLayerWeight(); if (!this.everyFrame) { base.Finish(); } }
// Code that runs on entering the state. public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _agent = go.GetComponent<NavMeshAgent>(); _animator = go.GetComponent<Animator>(); if (_animator==null) { Finish(); return; } _trans = go.transform; _animatorProxy = go.GetComponent<PlayMakerAnimatorMoveProxy>(); if (_animatorProxy!=null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } }
// Code that runs on entering the state. public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { Finish(); return; } _agent = go.GetComponent <NavMeshAgent>(); _animator = go.GetComponent <Animator>(); if (_animator == null) { Finish(); return; } _trans = go.transform; _animatorProxy = go.GetComponent <PlayMakerAnimatorMoveProxy>(); if (_animatorProxy != null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } }
public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { Finish(); return; } _animator = go.GetComponent <Animator>(); if (_animator == null) { Finish(); return; } _animatorProxy = go.GetComponent <PlayMakerAnimatorMoveProxy>(); if (_animatorProxy != null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } DoCheckIsInTransition(); if (!everyFrame) { Finish(); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._animator = ownerDefaultTarget.GetComponent <Animator>(); if (this._animator == null) { base.Finish(); return; } this._animatorProxy = ownerDefaultTarget.GetComponent <PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } this.DoGetGravityWeight(); if (!this.everyFrame) { base.Finish(); } }
public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { Finish(); return; } _animator = go.GetComponent <Animator>(); if (_animator == null) { Finish(); return; } _animatorProxy = go.GetComponent <PlayMakerAnimatorMoveProxy>(); if (_animatorProxy != null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } // get hash from the param for efficiency: _paramID = Animator.StringToHash(parameter.Value); GetParameter(); if (!everyFrame) { Finish(); } }
public override void OnEnter() { this._go = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (this._go == null) { base.Finish(); return; } this._animatorProxy = this._go.GetComponent <PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } this.avatar = this._go.GetComponent <Animator>(); this.controller = this._go.GetComponent <CharacterController>(); }
public override void OnEnter() { this._go = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (this._go == null) { base.Finish(); return; } this._animatorProxy = this._go.GetComponent<PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } this.avatar = this._go.GetComponent<Animator>(); this.controller = this._go.GetComponent<CharacterController>(); }
public override void OnEnter() { _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go == null) { Finish(); return; } _animatorProxy = _go.GetComponent <PlayMakerAnimatorMoveProxy>(); _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; avatar = _go.GetComponent <Animator>(); controller = _go.GetComponent <CharacterController>(); avatar.speed = 1 + UnityEngine.Random.Range(-0.4f, 0.4f); }
public override void OnEnter() { _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go==null) { Finish(); return; } _animatorProxy = _go.GetComponent<PlayMakerAnimatorMoveProxy>(); _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; avatar = _go.GetComponent<Animator>(); controller = _go.GetComponent<CharacterController>(); avatar.speed = 1 + UnityEngine.Random.Range(-0.4f, 0.4f); }
public override void OnEnter() { _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go == null) { Finish(); return; } _animatorProxy = _go.GetComponent <PlayMakerAnimatorMoveProxy>(); if (_animatorProxy != null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } avatar = _go.GetComponent <Animator>(); controller = _go.GetComponent <CharacterController>(); }
public override void OnEnter() { _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go==null) { Finish(); return; } _animatorProxy = _go.GetComponent<PlayMakerAnimatorMoveProxy>(); if (_animatorProxy!=null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } avatar = _go.GetComponent<Animator>(); controller = _go.GetComponent<CharacterController>(); }
public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent<Animator>(); if (_animator==null) { Finish(); return; } _animatorProxy = go.GetComponent<PlayMakerAnimatorMoveProxy>(); if (_animatorProxy!=null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } GameObject _body = bodyGameObject.Value; if (_body!=null) { _transform = _body.transform; } DoGetBodyPosition(); if (!everyFrame) { Finish(); } }
public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { Finish(); return; } _animator = go.GetComponent <Animator>(); if (_animator == null) { Finish(); return; } _animatorProxy = go.GetComponent <PlayMakerAnimatorMoveProxy>(); if (_animatorProxy != null) { _animatorProxy.OnAnimatorMoveEvent += OnAnimatorMoveEvent; } GameObject _body = bodyGameObject.Value; if (_body != null) { _transform = _body.transform; } DoGetBodyPosition(); if (!everyFrame) { Finish(); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._agent = ownerDefaultTarget.GetComponent<NavMeshAgent>(); this._animator = ownerDefaultTarget.GetComponent<Animator>(); if (this._animator == null) { base.Finish(); return; } this._trans = ownerDefaultTarget.transform; this._animatorProxy = ownerDefaultTarget.GetComponent<PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } }
public override void OnEnter() { GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { base.Finish(); return; } this._agent = ownerDefaultTarget.GetComponent <NavMeshAgent>(); this._animator = ownerDefaultTarget.GetComponent <Animator>(); if (this._animator == null) { base.Finish(); return; } this._trans = ownerDefaultTarget.transform; this._animatorProxy = ownerDefaultTarget.GetComponent <PlayMakerAnimatorMoveProxy>(); if (this._animatorProxy != null) { this._animatorProxy.OnAnimatorMoveEvent += new Action(this.OnAnimatorMoveEvent); } }