void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (this.gameObject.tag == "Store") { script.CloseStore(); } if (this.gameObject.tag == "Game End") { requester.Request(); } if (this.gameObject.tag != "Game Pause") { if (Application.loadedLevel == 3 || Application.loadedLevel == 4) { requester.Request(); } Application.LoadLevel("AAMainMenu"); } } }
void OnClick() { Debug.Log("Store Button Pressed"); storeActive = !storeActive; MainMenuAudio.isObjectActive = storeActive; switch (Application.loadedLevel) { case 3: requester.Request(); Application.LoadLevel("AAStore"); break; case 4: requester.Request(); Application.LoadLevel("AAStore"); break; default: Application.LoadLevel("AAStore"); break; } }
public void DisplayAd() { requester.Request(); }
public override void CustomInspectorGUI() { guiDisabledOrig = GUI.enabled; //DrawDefaultInspector(); requester.Update(); // placement if (placement.stringValue.Length == 0) { GUI.backgroundColor = Color.red; } if (placement.stringValue.Length > 0 && !placementTagsList.Contains(placement.stringValue)) { EditorGUILayout.PropertyField(placement, new GUIContent("Placement")); } else { selectedPlacement = EditorGUILayout.Popup("Placement", selectedPlacement, placementTagsList.ToArray()); placement.stringValue = (selectedPlacement >= 0) ? placementTagsList[selectedPlacement] : string.Empty; } GUI.backgroundColor = originalBackgroundColor; EditorGUILayout.BeginHorizontal(); if (placement.stringValue.Length > 0 && placementTagsList.Contains(placement.stringValue)) { if (GUILayout.Button("Edit...")) { Placement placementObj = null; #if UNITY_ANDROID placementObj = settings.GetPlacementByTag(placement.stringValue, Game.OperatingSystem.android); #else placementObj = settings.GetPlacementByTag(placement.stringValue, Game.OperatingSystem.ios); #endif if (placementObj != null) { PlayHavenWindow.CreateWindow(PlayHavenWindow.TOOLBAR_PLACEMENTS); PlayHavenWindow w = PlayHavenWindow.Get(); w.SetPlacementToEdit(placementObj); } } } if (settings.HasGameAndroid || settings.HasGameIOS) { if (GUILayout.Button("New...")) { PlayHavenWindow.CreateWindow(PlayHavenWindow.TOOLBAR_PLACEMENTS); } } if (placement.stringValue.Length > 0 && placementTagsList.Contains(placement.stringValue)) { if (GUILayout.Button("Refresh")) { RefreshPlacementList(); } } EditorGUILayout.EndHorizontal(); Comment("Placements define the locations in your game where content may appear to your players."); // whenToRequest EditorGUILayout.PropertyField(whenToRequest); if (whenToRequest.enumValueIndex != 3) // !OnDisable { delayRequest = EditorGUILayout.Toggle("Delay Request", delayRequest); GUI.enabled = guiDisabledOrig && delayRequest; GUILayout.BeginHorizontal(); requestDelay.floatValue = EditorGUILayout.Slider("Seconds", requestDelay.floatValue, DELAY_MIN, DELAY_MAX); GUI.enabled = guiDisabledOrig; GUILayout.EndHorizontal(); if (!delayRequest) { requestDelay.floatValue = 0f; } } Comment("Specify when to make the request. If set to manual, you will need to call the Request() method on this component yourself in your code."); // prefetching EditorGUILayout.PropertyField(prefetch); EditorGUILayout.PropertyField(connectionForPrefetch); EditorGUILayout.PropertyField(refetchWhenUsed); Comment("Automatic pre-fetching characteristics."); // pauseGameWhenDisplayed /* * EditorGUILayout.PropertyField(pauseGameWhenDisplayed, new GUIContent("Pause When Displayed")); * Comment("If set, the timescale will be set to 0 when the content unit is displayed and returned to the previous timescale when dismissed."); */ // showsOverlayImmediately EditorGUILayout.PropertyField(showsOverlayImmediately, new GUIContent("Loading Overlay")); Comment("If \"Loading Overlay\" is set, an overlay will be shown so that the user cannot interact with the game while the content is being fetched."); EditorGUILayout.PropertyField(rewardMayBeDelivered, new GUIContent("Rewardable")); { // rewardMessageType if (rewardMayBeDelivered.boolValue) { //EditorGUI.indentLevel = 1; EditorGUILayout.PropertyField(rewardMessageType, new GUIContent("Message Type")); // default test reward EditorGUILayout.PropertyField(useDefaultTestReward, new GUIContent("Test Def. Reward")); if (useDefaultTestReward.boolValue) { EditorGUI.indentLevel = 0; GUILayout.BeginHorizontal(); GUILayout.Space(6); GUILayout.Label("Test Default Reward"); GUILayout.EndHorizontal(); EditorGUI.indentLevel = 1; EditorGUILayout.PropertyField(defaultTestRewardName, new GUIContent("Name")); EditorGUILayout.PropertyField(defaultTestRewardQuantity, new GUIContent("Quantity")); EditorGUI.indentLevel = 0; GUI.enabled = guiDisabledOrig; //GUILayout.Space(8); } // manual test capability if (Application.isPlaying) { EditorGUI.indentLevel = 0; GUILayout.BeginHorizontal(); GUILayout.Space(6); GUILayout.Label("Test Reward Now"); GUILayout.EndHorizontal(); EditorGUI.indentLevel = 1; if (testRewardKey.Length > 0 && !rewardTagsList.Contains(testRewardKey)) { testRewardKey = EditorGUILayout.TextField("Name", testRewardKey); } else { selectedReward = EditorGUILayout.Popup("Name", selectedReward, rewardTagsList.ToArray()); testRewardKey = (selectedReward > -1) ? rewardTagsList[selectedReward] : string.Empty; } testRewardQuantity = EditorGUILayout.IntField("Quantity", testRewardQuantity); EditorGUI.indentLevel = 0; GUI.enabled = guiDisabledOrig && testRewardKey.Length > 0; if (GUILayout.Button("Give Reward")) { PlayHaven.Reward reward = new PlayHaven.Reward(); reward.name = testRewardKey; reward.quantity = testRewardQuantity; ((PlayHavenContentRequester)target).HandlePlayHavenManagerOnRewardGiven(0, reward); } GUI.enabled = guiDisabledOrig; //GUILayout.Space(8); } EditorGUI.indentLevel = 0; } } Comment("If \"Rewardable\" is set, this game object is automatically wired to receive reward notifications when this placement is reported. If a reward is delivered, a message OnPlayHavenRewardGiven(PlayHaven.Reward) will be broadcast to this game object."); // usage EditorGUILayout.PropertyField(limitedUse, new GUIContent("Limited Use")); GUI.enabled = guiDisabledOrig && limitedUse.boolValue; EditorGUILayout.PropertyField(maxUses, new GUIContent("Max Uses")); EditorGUILayout.PropertyField(exhaustAction, new GUIContent("Exhaust Action")); GUI.enabled = guiDisabledOrig; if (maxUses.intValue < 1) { maxUses.intValue = 1; } Comment("You can limit how many times a content requester can be used with the above settings."); requester.ApplyModifiedProperties(); if (Application.isPlaying) { PlayHavenContentRequester playHavenContentRequester = (PlayHavenContentRequester)target; if (playHavenContentRequester != null) { GUILayout.Space(8); if (GUILayout.Button("Test this Request")) { playHavenContentRequester.Request(); } } } }