示例#1
0
        public override void Load()
        {
            Bind <IGameDisplay>().To <ConsoleGameDisplay>();
            Bind <IMoveStrategy>().To <RandomMoveStrategy>();
            Bind <IBoard>().To <Board>();

            Bind <PlayGameHandler>().ToMethod(x =>
            {
                var playGameWelcomeHandler = new PlayGameWelcomeHandler();
                var playGameMoveHandler    = new PlayGameMoveHandler(new RandomMoveStrategy(), 1000);
                playGameWelcomeHandler.SetSuccessor(playGameMoveHandler);
                playGameMoveHandler.SetSuccessor(new PlayGameResultHandler());
                return(playGameWelcomeHandler);
            });
        }
示例#2
0
        public void Setup()
        {
            _display       = new Mock <IGameDisplay>();
            _fiveTurnBoard = new Mock <IBoard>();
            _moveStrategy  = new Mock <IMoveStrategy>();

            _fiveTurnBoard.SetupSequence <IBoard, bool>(x => x.IsInPlay()).Returns(true)
            .Returns(true)
            .Returns(true)
            .Returns(true)
            .Returns(false);

            _successor           = new Mock <PlayGameHandler>();
            _playGameMoveHandler = new PlayGameMoveHandler(_moveStrategy.Object, 1);
            _playGameMoveHandler.SetSuccessor(_successor.Object);
        }