private void Start() { if (waitConnect == default) { waitConnect = GameObject.Find("PlayFabManager").GetComponent <PlayFabWaitConnect>(); } }
//================================================================================= //ログイン処理 //================================================================================= public void Start() { if (waitConnect == default) { waitConnect = GetComponent <PlayFabWaitConnect>(); } Login(); }
void Start() { autoRequest = GetComponent <PlayFabAutoRequest>(); if (waitConnect == default) { GameObject playFabManager = GameObject.Find("PlayFabManager"); waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); } }
private void Start() { autoRequest = GetComponent <PlayFabAutoRequest>(); if (waitConnect == default) { GameObject playFabManager = transform.parent.gameObject; waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); } }
void Start() { isCatalogGet = false; isStoreGet = false; autoRequest = GetComponent <PlayFabAutoRequest>(); if (waitConnect == default) { GameObject playFabManager = GameObject.Find("PlayFabManager"); waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); } }
private void Start() { autoRequest = GetComponent <PlayFabAutoRequest>(); setNameResult = SETNAME_RESULT.NONE; if (waitConnect == default) { GameObject playFabManager = GameObject.Find("PlayFabManager"); waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); } }
void Start() { valueList = new List <StatisticValue>(); isGet = false; autoRequest = GetComponent <PlayFabAutoRequest>(); if (waitConnect == default) { GameObject playFabManager = GameObject.Find("PlayFabManager"); waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); } }
void Start() { autoRequest = GetComponent <PlayFabAutoRequest>(); isGet = false; if (playFabLogin == default || waitConnect == default) { GameObject playFabManager = GameObject.Find("PlayFabManager"); playFabLogin = playFabManager.GetComponent <PlayFabLogin>(); waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); } }
// Start is called before the first frame update override protected void Start() { SoundManager.Instance.PlayBGM("MainGame"); GameObject PlayFabManager = GameObject.Find("PlayFabManager"); m_WaitConnect = PlayFabManager.GetComponent <PlayFabWaitConnect>(); NextSceneName = "TitleScene"; base.Start(); // 黒画面にする fadeState = FADE_STATE.BLACK; }
override protected void Start() { GameObject PlayFabManager = GameObject.Find("PlayFabManager"); waitConnect = PlayFabManager.GetComponent <PlayFabWaitConnect>(); // 出現前にUIを画面外に配置しておく AppearGroup1.transform.localPosition = new Vector3(AppearPos, 0); AppearGroup2.transform.localPosition = new Vector3(AppearPos, 0); AppearGroup3.transform.localPosition = new Vector3(AppearPos, 0); AppearGroup4.transform.localPosition = new Vector3(AppearPos, 0); SoundManager.Instance.PlayBGM("MainGame"); base.Start(); fadeState = FADE_STATE.BLACK; }
override protected void Start() { gameOverCount = 0.0f; CoinGetRate = 1f; scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); GameObject playFabManager = GameObject.Find("PlayFabManager"); waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>(); playerJump = Player.GetComponent <JumpAnimation>(); startUI = StartUIObject.GetComponent <StartUI>(); restartUI = ReStartUIObject.GetComponent <StartUI>(); adsButton = GameObject.Find("AdsButton").GetComponent <Button>(); base.Start(); state = STATE.PREPRATION; fadeState = FADE_STATE.BLACK; }
void Start() { WaitConnect = GameObject.Find("PlayFabManager").GetComponent <PlayFabWaitConnect>(); text = GetComponent <TextMeshProUGUI>(); }
void Start() { waitConnect = GameObject.Find("PlayFabManager").GetComponent <PlayFabWaitConnect>(); enableObject = transform.Find("Frame").gameObject; }