private void Start()
 {
     if (waitConnect == default)
     {
         waitConnect = GameObject.Find("PlayFabManager").GetComponent <PlayFabWaitConnect>();
     }
 }
示例#2
0
 //=================================================================================
 //ログイン処理
 //=================================================================================
 public void Start()
 {
     if (waitConnect == default)
     {
         waitConnect = GetComponent <PlayFabWaitConnect>();
     }
     Login();
 }
 void Start()
 {
     autoRequest = GetComponent <PlayFabAutoRequest>();
     if (waitConnect == default)
     {
         GameObject playFabManager = GameObject.Find("PlayFabManager");
         waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>();
     }
 }
    private void Start()
    {
        autoRequest = GetComponent <PlayFabAutoRequest>();

        if (waitConnect == default)
        {
            GameObject playFabManager = transform.parent.gameObject;
            waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>();
        }
    }
示例#5
0
 void Start()
 {
     isCatalogGet = false;
     isStoreGet   = false;
     autoRequest  = GetComponent <PlayFabAutoRequest>();
     if (waitConnect == default)
     {
         GameObject playFabManager = GameObject.Find("PlayFabManager");
         waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>();
     }
 }
示例#6
0
    private void Start()
    {
        autoRequest   = GetComponent <PlayFabAutoRequest>();
        setNameResult = SETNAME_RESULT.NONE;

        if (waitConnect == default)
        {
            GameObject playFabManager = GameObject.Find("PlayFabManager");
            waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>();
        }
    }
 void Start()
 {
     valueList   = new List <StatisticValue>();
     isGet       = false;
     autoRequest = GetComponent <PlayFabAutoRequest>();
     if (waitConnect == default)
     {
         GameObject playFabManager = GameObject.Find("PlayFabManager");
         waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>();
     }
 }
    void Start()
    {
        autoRequest = GetComponent <PlayFabAutoRequest>();
        isGet       = false;

        if (playFabLogin == default || waitConnect == default)
        {
            GameObject playFabManager = GameObject.Find("PlayFabManager");
            playFabLogin = playFabManager.GetComponent <PlayFabLogin>();
            waitConnect  = playFabManager.GetComponent <PlayFabWaitConnect>();
        }
    }
示例#9
0
    // Start is called before the first frame update
    override protected void Start()
    {
        SoundManager.Instance.PlayBGM("MainGame");
        GameObject PlayFabManager = GameObject.Find("PlayFabManager");

        m_WaitConnect = PlayFabManager.GetComponent <PlayFabWaitConnect>();
        NextSceneName = "TitleScene";
        base.Start();


        // 黒画面にする
        fadeState = FADE_STATE.BLACK;
    }
示例#10
0
    override protected void Start()
    {
        GameObject PlayFabManager = GameObject.Find("PlayFabManager");

        waitConnect = PlayFabManager.GetComponent <PlayFabWaitConnect>();

        // 出現前にUIを画面外に配置しておく
        AppearGroup1.transform.localPosition = new Vector3(AppearPos, 0);
        AppearGroup2.transform.localPosition = new Vector3(AppearPos, 0);
        AppearGroup3.transform.localPosition = new Vector3(AppearPos, 0);
        AppearGroup4.transform.localPosition = new Vector3(AppearPos, 0);

        SoundManager.Instance.PlayBGM("MainGame");


        base.Start();

        fadeState = FADE_STATE.BLACK;
    }
示例#11
0
    override protected void Start()
    {
        gameOverCount = 0.0f;
        CoinGetRate   = 1f;
        scoreManager  = GameObject.Find("ScoreManager").GetComponent <ScoreManager>();
        GameObject playFabManager = GameObject.Find("PlayFabManager");

        waitConnect = playFabManager.GetComponent <PlayFabWaitConnect>();
        playerJump  = Player.GetComponent <JumpAnimation>();

        startUI   = StartUIObject.GetComponent <StartUI>();
        restartUI = ReStartUIObject.GetComponent <StartUI>();

        adsButton = GameObject.Find("AdsButton").GetComponent <Button>();

        base.Start();

        state     = STATE.PREPRATION;
        fadeState = FADE_STATE.BLACK;
    }
示例#12
0
 void Start()
 {
     WaitConnect = GameObject.Find("PlayFabManager").GetComponent <PlayFabWaitConnect>();
     text        = GetComponent <TextMeshProUGUI>();
 }
示例#13
0
 void Start()
 {
     waitConnect  = GameObject.Find("PlayFabManager").GetComponent <PlayFabWaitConnect>();
     enableObject = transform.Find("Frame").gameObject;
 }