private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player" && timer > 10)
     {
         print("debug");
         playfab.GetLeaderboardBoss1();
         playfab.GetLeaderboardBoss2();
         playfab.GetLeaderboardBoss3();
         playfab.GetLeaderboardTotalScores();
         playfab.ShowTotalScores();
         playfab.ShowSpecificPlayerScore("TotalScore");
         timerOn = true;
         timer   = 0;
         buttondown.SetActive(true);
     }
 }