private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player" && timer > 10) { print("debug"); playfab.GetLeaderboardBoss1(); playfab.GetLeaderboardBoss2(); playfab.GetLeaderboardBoss3(); playfab.GetLeaderboardTotalScores(); playfab.ShowTotalScores(); playfab.ShowSpecificPlayerScore("TotalScore"); timerOn = true; timer = 0; buttondown.SetActive(true); } }