void Awake() { JUMPConnection.gameObject.SetActive(false); if (Debug.isDebugBuild && !DebugManager.DebugInitialized) { Logger.LogLevel = Logger.LogLevels.Verbose; // Load Debug Screen to do optional pre-login with Facebook DebugManager.LoadDebugIntroScreen(); } else { ProfileManager.Init(); PlayFabManager.Init(); FacebookManager.Init(); } }