示例#1
0
        private void MouseMove(object sender, MouseEventArgs e)
        {
            if (!m_bMoved)
            {
                return;
            }
            int   tag        = Convert.ToInt32(EagleVideo.Tag);
            float fpi        = 3.1415926f;
            int   iWndWidth  = EagleVideo.PicWidth;  //当前窗口宽度
            int   iWndHeight = EagleVideo.PicHeight; //当前窗口高度

            PlayCtrl.DRAWPOINT strPoint = new PlayCtrl.DRAWPOINT();
            strPoint.x = e.X * 1.0f / iWndWidth;
            strPoint.y = e.Y * 1.0f / iWndHeight;
            strPoint.x = ((e.X - m_strPrePoint.x) * 1.0f) / iWndWidth;
            strPoint.y = ((e.Y - m_strPrePoint.y) * 1.0f) / iWndHeight;
            PlayCtrl.PLAYM4SRTRANSFERPARAM   stParam    = new PlayCtrl.PLAYM4SRTRANSFERPARAM();
            PlayCtrl.PLAYM4SRTRANSFERELEMENT stSubParam = new PlayCtrl.PLAYM4SRTRANSFERELEMENT();
            stSubParam.fAxisX = strPoint.x * 8 * fpi;
            stSubParam.fAxisY = strPoint.y * 4 * fpi;
            stSubParam.fAxisZ = 0.0f;
            stSubParam.fValue = 0.0f;
            IntPtr ptrSRTransformElement = Marshal.AllocHGlobal(Marshal.SizeOf(stSubParam));

            Marshal.StructureToPtr(stSubParam, ptrSRTransformElement, false);
            stParam.pTransformElement = ptrSRTransformElement;
            PlayCtrl.PlayM4_SR_Rotate(m_Channel[tag], ref stParam);
            m_strPrePoint.x = e.X;
            m_strPrePoint.y = e.Y;
            Marshal.FreeHGlobal(ptrSRTransformElement);
        }
示例#2
0
 private void PlayBackMouseMove(object sender, MouseEventArgs e)
 {
     if (CurVideo.CameraType == 4)
     {
         if (!m_bEagleMoved)
         {
             return;
         }
         //int tag = Convert.ToInt32(EaglePalyBackVideo.Tag);
         float fpi                   = 3.1415926f;
         int   iWndWidth             = EaglePalyBackVideo.PicWidth;  //当前窗口宽度
         int   iWndHeight            = EaglePalyBackVideo.PicHeight; //当前窗口高度
         PlayCtrl.DRAWPOINT strPoint = new PlayCtrl.DRAWPOINT();
         strPoint.x = e.X * 1.0f / iWndWidth;
         strPoint.y = e.Y * 1.0f / iWndHeight;
         strPoint.x = ((e.X - m_strPlayBackPoint.x) * 1.0f) / iWndWidth;
         strPoint.y = ((e.Y - m_strPlayBackPoint.y) * 1.0f) / iWndHeight;
         PlayCtrl.PLAYM4SRTRANSFERPARAM   stParam    = new PlayCtrl.PLAYM4SRTRANSFERPARAM();
         PlayCtrl.PLAYM4SRTRANSFERELEMENT stSubParam = new PlayCtrl.PLAYM4SRTRANSFERELEMENT();
         stSubParam.fAxisX = strPoint.x * 8 * fpi;
         stSubParam.fAxisY = strPoint.y * 4 * fpi;
         stSubParam.fAxisZ = 0.0f;
         stSubParam.fValue = 0.0f;
         IntPtr ptrSRTransformElement = Marshal.AllocHGlobal(Marshal.SizeOf(stSubParam));
         Marshal.StructureToPtr(stSubParam, ptrSRTransformElement, false);
         stParam.pTransformElement = ptrSRTransformElement;
         bool isRotate = PlayCtrl.PlayM4_SR_Rotate(m_PlayBackPort, ref stParam);
         //uint errorcode= PlayCtrl.PlayM4_GetLastError(m_PlayBackPort);
         m_strPlayBackPoint.x = e.X;
         m_strPlayBackPoint.y = e.Y;
         Marshal.FreeHGlobal(ptrSRTransformElement);
     }
 }
示例#3
0
        private void SR_ZOOM(float fStep, int tag)
        {
            if (m_Channel[tag] < 0)
            {
                return;
            }
            PlayCtrl.PLAYM4SRTRANSFERPARAM   stParam    = new PlayCtrl.PLAYM4SRTRANSFERPARAM();
            PlayCtrl.PLAYM4SRTRANSFERELEMENT stSubParam = new PlayCtrl.PLAYM4SRTRANSFERELEMENT();
            stSubParam.fAxisX = 0.0f;
            stSubParam.fAxisY = 0.0f;
            stSubParam.fAxisZ = 0.0f;
            stSubParam.fValue = fStep;
            IntPtr ptrSRTransformElement = Marshal.AllocHGlobal(Marshal.SizeOf(stSubParam));

            Marshal.StructureToPtr(stSubParam, ptrSRTransformElement, false);
            stParam.pTransformElement = ptrSRTransformElement;
            PlayCtrl.PlayM4_SR_Rotate(m_Channel[tag], ref stParam);
            Marshal.FreeHGlobal(ptrSRTransformElement);
        }