void Update() { if (GameManager.GameHasStarted && !GameManager.GameFinished && !GameManager.InEscapeMenu) { // Direction arrow DrawTargetDirection(); if (Input.GetMouseButton(0) && PlayBall.Instance.movement == Vector3.zero && GameManager.GameHasStarted) { // Set and fill power bar powerBar.SetActive(true); if (launchPower < 1f) { launchPower += Time.deltaTime / 2; } } if (Input.GetMouseButtonUp(0) && ball.GetComponent <PlayBall>().movement == Vector3.zero && GameManager.GameHasStarted && powerBar.activeSelf == true) { // Launch Ball LaunchBall(launchPower); powerBar.SetActive(false); } // Update power bar image powerBarImage.fillAmount = launchPower; } }
private void FixedUpdate() { CheckForCollisions(); // Ball rolling physics HandlingBallRollGravity(); // Gravity if (!ball.isColliding) { ball.GetComponent <PlayBall>().AddGravity(); } // Move ball ball.GetComponent <PlayBall>().Move(); }