public void solveCurrentProblem() { countProblemsRemaining -= 1; if (countProblemsRemaining == 0) { PlayAudioTask t = new PlayAudioTask("Audio/win"); t.Then(new ActionTask(() => CwalEventManager.instance.Raise(new EndCallEvent()))); TaskManager.instance.AddTask(t); // GameManager.instance.aSource.clip = Resources.Load<AudioClip>("Audio/win"); // GameManager.instance.aSource.Play(); // GameManager.instance.setGameState(GAME_STATE.VICTORY); // CwalEventManager.instance.Raise(new EndCallEvent()); } else { setCurrentProblem(); PlayAudioTask t = new PlayAudioTask("Audio/problem_resolved"); t.Then(new PlayAudioTask("Audio/system_ops_at")) .Then(new PlayAudioTask(getPercentFile())) .Then(new PlayAudioTask(getNumBatteriesFile())) .Then(new PlayAudioTask("Audio/batteries_remaining")) .Then(new PlayAudioTask("Audio/next_problem")) .Then(new ActionTask(() => playAudioDescriptionOfProblem())); TaskManager.instance.AddTask(t); } }
public void playAudioDescriptionOfProblem() { GameManager.instance.setGameState(GAME_STATE.SPEAKING); Debug.Log("hi!"); if (currentProblemType == ProblemTypes.PartNotWorking) { Debug.Log("gorp"); string partPath = "Audio/" + currentProblemPart; string reportedPath = "Audio/" + currentProblemReported; Debug.Log(reportedPath); Debug.Log(Resources.Load(reportedPath)); PlayAudioTask t = new PlayAudioTask("Audio/my"); t.Then(new PlayAudioTask(partPath)) .Then(new PlayAudioTask("Audio/is")) .Then(new PlayAudioTask(reportedPath)) .Then(new ActionTask(() => GameManager.instance.setGameState(GAME_STATE.WAIT_FOR_INPUT))); TaskManager.instance.AddTask(t); } else if (currentProblemType == ProblemTypes.WarningLight) { PlayAudioTask t = new PlayAudioTask("Audio/my"); t.Then(new PlayAudioTask("Audio/warning_light_is_on")) .Then(new ActionTask(() => GameManager.instance.setGameState(GAME_STATE.WAIT_FOR_INPUT))); TaskManager.instance.AddTask(t); } }
public void DidntUnderstand() { Debug.Log("didnt understand"); PlayAudioTask t = new PlayAudioTask("Audio/" + didntUnderstand); t.Then(new ActionTask(() => GameManager.instance.setGameState(GAME_STATE.WAIT_FOR_INPUT))); TaskManager.instance.AddTask(t); }
public void loseGame() { PlayAudioTask t = new PlayAudioTask("Audio/zero"); t.Then(new PlayAudioTask("Audio/batteries_remaining")) .Then(new PlayAudioTask("Audio/goodbye")) .Then(new ActionTask(() => CwalEventManager.instance.Raise(new EndCallEvent()))); TaskManager.instance.AddTask(t); }
public void startCall() { Debug.Log("Start call"); GameManager.instance.setGameState(GAME_STATE.SPEAKING); PlayAudioTask t = new PlayAudioTask("Audio/identify"); t.Then(new PlayAudioTask("Audio/system_ops_at")) .Then(new PlayAudioTask("Audio/forty_percent")) .Then(new PlayAudioTask("Audio/three")) .Then(new PlayAudioTask("Audio/batteries_remaining")) .Then(new ActionTask(() => playAudioDescriptionOfProblem())); TaskManager.instance.AddTask(t); }
public void nextProblem() { setCurrentProblem(); if (countProblemsRemaining == 5) { loseGame(); } else { PlayAudioTask t = new PlayAudioTask("Audio/system_ops_at"); t.Then(new PlayAudioTask(getPercentFile())) .Then(new PlayAudioTask("Audio/next_problem")) .Then(new ActionTask(() => playAudioDescriptionOfProblem())); TaskManager.instance.AddTask(t); } }
public void answerIncorrectly() { // PlayAudioTask t = new PlayAudioTask("Audio/didnt_understand"); // t.Then(new ActionTask(()=>GameManager.instance.setGameState(GAME_STATE.WAIT_FOR_INPUT))); // TaskManager.instance.AddTask(t); batteriesRemaining -= 1; //countProblemsRemaining +=1; if (batteriesRemaining == 0) { loseGame(); } else { setCurrentProblem(); PlayAudioTask t = new PlayAudioTask("Audio/unable_to_resolve"); t.Then(new PlayAudioTask("Audio/system_ops_at")) .Then(new PlayAudioTask(getPercentFile())) .Then(new PlayAudioTask(getNumBatteriesFile())) .Then(new PlayAudioTask("Audio/batteries_remaining")) .Then(new PlayAudioTask("Audio/next_problem")) .Then(new ActionTask(() => playAudioDescriptionOfProblem())); TaskManager.instance.AddTask(t); } }
public void reportState(int state) { GameManager.instance.setGameState(GAME_STATE.SPEAKING); string audioPath = "Audio/"; switch (state) { case ReportTypes.brakeShift: audioPath += brakeShift2005 ? "brake_shift_report_05" : "brake_shift_report_14"; break; case ReportTypes.valve: audioPath += carburetorValveOpen ? "carb_valve_open" : "carb_valve_closed"; break; case ReportTypes.transmission: audioPath += transmissionInFirstGear ? "transmission_first" : "transmission_third"; break; case ReportTypes.numberInCenter: { if (numberInStar == 21) { audioPath += "twenty_one_in_center"; } if (numberInStar == 19) { audioPath += "nineteen_in_center"; } if (numberInStar == 82) { audioPath += "eighty_two_in_center"; } break; } case ReportTypes.warningFrame: { if (currentWarningFrame == WarningLightFrames.HorizontalScroll) { audioPath += "horizontal_scroll"; } if (currentWarningFrame == WarningLightFrames.VerticalScroll) { audioPath += "vertical_scroll"; } if (currentWarningFrame == WarningLightFrames.Paper) { audioPath += "paper"; } break; } case ReportTypes.pointsInStar: { if (currentStarPoints == 10) { audioPath += "ten_point_star"; } if (currentStarPoints == 7) { audioPath += "seven_point_star"; } if (currentStarPoints == 8) { audioPath += "eight_point_star"; } break; } default: audioPath += didntUnderstand; break; } PlayAudioTask t = new PlayAudioTask(audioPath); t.Then(new ActionTask(() => GameManager.instance.setGameState(GAME_STATE.WAIT_FOR_INPUT))); TaskManager.instance.AddTask(t); }