public override void Unload() { base.Unload(); if (playAssetPackRequest != null) { playAssetPackRequest.AttemptCancel(); playAssetPackRequest = null; } }
/// <summary> /// Cancels the current asset pack download. /// </summary> public void ButtonEventCancelDownload() { // Defensive check. In practice the CancelDownloadButton should be hidden if the request is null. if (_request == null) { return; } _request.AttemptCancel(); }
public void Unload() { if (assetBundle != null) { assetBundle.Unload(true); assetBundle = null; } if (playAssetPackRequest != null) { playAssetPackRequest.AttemptCancel(); playAssetPackRequest = null; } }