public void Start() { Player = GameObject.Find("Player"); BoxCollider2D collider = GetComponent <BoxCollider2D>(); playArea = new PlayArea(new Vector2(0, 0), new Vector2(collider.bounds.size.x, collider.bounds.size.y)); }
//IEnemyComponent public virtual void Initialize(Player[] players, GameplayMode gameplayMode, PlayArea playArea) { this.players = players; this.gameplayMode = gameplayMode; this.playArea = playArea; //for example initialize movement and weapons }
public bool attemptToPlayCard() { if (isCardPlayable()) { character.actions--; character.energy -= getEnergyPlayCost(); character.focus -= getFocusPlayCost(); character.hand.removeFromHand(cardBase); character.refreshUI(); cardBase.transform.parent = PlayArea.Instance().transform; cardBase.startLerp(PlayArea.Instance().getNextStackPosition()); StackController.Instance().addToStack(cardBase); cardBase.transform.localEulerAngles = new Vector3(0, 0, 0); cardBase.hovered = false; cardBase.hoverLerping = false; cardBase.beingPlayedLerping = true; character.refreshUI(); character.hand.checkHandGlow(); cardBase.setGlow(false); PlayerCardProgress.Instance().cardExpGain(this); return(true); } return(false); }
//Move DOWN -- @Soeed1 -- NOT used public bool canMoveDown(PlayArea Area, B1tTracker existingBits) { bool canMove = true; //Check 0; Out of bounds if (this.PosY + this.vSpeed >= Area.Height) { return(false); } //check 1: if row contains ANY 1s if (!existingBits.rowTracker[this.PosY + 1].Contains('1')) { return(true); } string toCheck = existingBits.rowTracker[this.PosY + 1].Substring(this.firstX, this.toPrint.Length); toCheck = toCheck.Replace(' ', '0'); int Check = Convert.ToInt32(toCheck, 2); if ((Check & this.intValue) > 0) { canMove = false; } return(canMove); }
public PlatoonPlayer(PlayArea playArea, bool isOpponent) { cardsInHand = new List <Card>(); this.playArea = playArea; this.isOpponent = isOpponent; numberOfWins = 0; }
/*========================= Level >> CTOR ===========================*/ public Level(PlayArea play) : base(play) { Player = new Player(this); Enemy = new EnemyGenerator(this, Player); Objects.Add(Player); Objects.Add(Enemy); }
void OnInitializePlayArea() { if (shouldPlayAreaBeApplied) { PlayArea playAreaInstance = createPlayAreaInstance(); if (isMovementBoundToPlayArea == false) { if (HMDSimulator.isUsingSteamRig) { playAreaInstance.setParent(HMDSimulator.CameraRig); } else { playAreaInstance.setParent(HMDSimulator.CameraRig.root); } } setPlayArea(playAreaInstance); if (playAreaDisplayTrigger == PlayAreaDisplayTrigger.OnInputAction) { playArea.gameObject.SetActive(false); } else if (playAreaDisplayTrigger == PlayAreaDisplayTrigger.OnApproach && _playArea.getDistance() > playAreaDisplayOnApproachDistance) { playArea.gameObject.SetActive(false); } EventManager.endInitializePlayArea(); } }
public static PlayArea Instance() { if (!playArea) { playArea = FindObjectOfType <PlayArea>(); } return(playArea); }
public override void Initialize(Player[] players, GameplayMode mode, PlayArea playArea) { base.Initialize(players, mode, playArea); bulletDirectionScale = GetDirectionScaleVector(); SetAppropriateBulletPool(); chargeEffectPool = ParticleEffectPool.GetPool(ParticleEffectPool.EffectType.CHARGE_ENEMY); initialized = true; }
private void SetScripts(bool state) { Camera.main.GetComponent <CameraManager>().enabled = state; playAreaScript = GameObject.Find("PlayArea").GetComponent <PlayArea>(); //playAreaScript.SetPlatformScripts(state); playAreaScript.enabled = state; playerScript.enabled = state; }
private void SmileGuy_MouseUp(object sender, EventArgs e) { SmileGuy.BackgroundImage = ImageLibrary[100]; SetVariables(Rows, Columns, NumberOfMines); PlayArea.Dispose(); SetMineCells(); FlagsRemainingLabel.Text = FlagsRemaining.ToString(); PlayArea.Invalidate(); }
public override void Initialize(Player[] players, GameplayMode gameplayMode, PlayArea playArea) { base.Initialize(players, gameplayMode, playArea); movement.Initialize(players, gameplayMode, playArea); if (weapon != null) { weapon.Initialize(players, gameplayMode, playArea); } }
internal static PlayAreaVisualization Create(PlayArea playArea = null) { var visualization = new GameObject("Play Area Viszalization").AddComponent <PlayAreaVisualization>(); if (playArea != null) { visualization.Area = playArea; } return(visualization); }
private void MineCells_MouseDown(object sender, MouseEventArgs e) { int y = e.Y / elementLength; int x = e.X / elementLength; if (!MineCells[y, x].IsClicked && e.Button == MouseButtons.Left && !MineCells[y, x].IsMarked) { MineCells[y, x].Picture = ImageLibrary[0]; SmileGuy.BackgroundImage = ImageLibrary[101]; } PlayArea.Invalidate(); }
private void StartPlacement() { playArea = Instantiate(PlayAreaPrefab).GetComponent <PlayArea>(); playArea.transform.SetParent(provider.GetRoot()); currentArea = playArea; currentAreaType = AreaType.Play; //buildArea = BuildAreaPrefab.GetComponent<BuildArea>(); //cookArea = CookAreaPrefab.GetComponent<CookArea>(); //UIManager.Instance.ShowUI(HelpUI.gameObject); LoadingUI.SetActive(false); HelpUI.gameObject.SetActive(true); }
//Move LEFT/ RIGHT public bool canMoveSides(PlayArea Area, B1tTracker existingBits) { bool canMove = true; //Check 1: Adjust speed withing Bounds for (int speed = Math.Abs(this.hSpeed); speed >= 0; speed--) { if (this.firstX - speed >= 1 && this.hSpeed < 0) // check left { this.hSpeed = -speed; break; } if (this.lastX + speed <= Area.Width - 2 && this.hSpeed > 0) // check right { this.hSpeed = speed; break; } } //Check 2: row below contains any 1s if (!existingBits.rowTracker[this.PosY].Contains('1')) { return(true); //if no 1s then always true } //Check3 int newspeed = 0; for (int col = 0; col <= Math.Abs(this.hSpeed); col++) { if (existingBits.rowTracker[this.PosY][this.firstX - col] == '1' && this.hSpeed < 0) { newspeed = -col + 1; break; } else if (this.hSpeed < 0) { newspeed = -col; } if (existingBits.rowTracker[this.PosY][this.lastX + col] == '1' && this.hSpeed > 0) { newspeed = col - 1; break; } else if (this.hSpeed > 0) { newspeed = col; } } this.hSpeed = newspeed; return(canMove); }
private void EndGame(bool isWon) { ShowAllMines(isWon); SmileGuy.BackgroundImage = (isWon) ? ImageLibrary[102] : ImageLibrary[103]; if (isWon) { FlagsRemaining = 0; FlagsRemainingLabel.Text = FlagsRemaining.ToString(); } PlayArea.MouseUp -= MineCells_MouseUp; PlayArea.MouseDown -= MineCells_MouseDown; PlayArea.Invalidate(); }
public void NotifyRoundEnd() { foreach (var p in ElementManager.Instance.Team(_baseIndex)) { if (PlayArea.IsInsidePlayArea(p.transform.position)) // PROXIMITY CHECK //apply penalty (could happen twice) { TotalMoneyPenalty += MoneyPenaltyAmount; RoundUI.instance.ShowEndRound(p.PlayerIndex, RoundUI.EndRoundCondition.Busted); } } UpdateUI(); }
void Start() { activeMask = LayerMask.GetMask("ActiveZone"); bubbleMask = LayerMask.GetMask("Bubble"); anim = this.GetComponent <Animator>(); var _pa = Physics2D.OverlapCircle(this.transform.position, 0.3f, activeMask); if (_pa) { CurrentPa = _pa.GetComponent <PlayArea>(); CurrentPa.Filled = true; futurePa = CurrentPa; } }
private static void RegisterPlayArea(ContainerBuilder builder) { builder.Register <PlayArea>(c => { var mapWidth = int.Parse(Environment.GetEnvironmentVariable("MapWidth")); var mapHeight = int.Parse(Environment.GetEnvironmentVariable("MapHeight")); var mapGenerator = c.Resolve <IMapGenerator>(); var playArea = new PlayArea() { GameMap = mapGenerator.Generate(mapWidth, mapHeight) }; return(playArea); }).As <IPlayArea>().SingleInstance(); }
public override void OnInspectorGUI() { PlayArea pa = (PlayArea)target; float prevWidth = pa.width; float prevHeight = pa.height; GUILayout.Box(warningLabel); DrawDefaultInspector(); if (prevWidth != pa.width || prevHeight != pa.height) { pa.adjustPlayArea(pa.width, pa.height); } }
public void Initialize(Player[] players, PlayArea playArea) { if (autoCreateArray) { enemies = GetComponentsInChildren <GenericEnemy>(); } initialPositions = new Vector3[enemies.Length]; initialRotations = new Quaternion[enemies.Length]; for (int i = 0; i < enemies.Length; i++) { initialPositions[i] = enemies[i].transform.position; initialRotations[i] = enemies[i].transform.rotation; enemies[i].Initialize(players, mode, playArea); } }
public void Spawn (PlayArea playArea) { hasLanded = false; this.playArea = playArea; Vector2 spawnPoint = new Vector2 (PlayArea.spawnX, PlayArea.NumberOfRows - 1); for (int i = 0; i < blocks.Length; i++) { blocks[i] = spawnPoint - blocks[i]; if (playArea.GetBlockType (blocks[i]) != 0) { hasLanded = true; } playArea.SetBlockType (Mathf.FloorToInt(blocks[i].x), Mathf.FloorToInt(blocks[i].y), spriteType); } }
public void GetBestMoveTest() { PlayArea playArea = new PlayArea(new Image<Bgr, byte>("testplayarea.png"), new SimpleGemClassifier()); IMoveFinder moveFinder = new IdiotMoveFinder(); int counter = 0; while(true) { Move bestMove = moveFinder.GetBestMove(playArea.ToGemArray(), 1,null); if (bestMove.ValidMove) { counter++; playArea.GemSlots[bestMove.From.Row, bestMove.From.Column].Gem.Color = GemColor.Unknown; } else break; } }
public void Spawn(PlayArea playArea) { hasLanded = false; this.playArea = playArea; Vector2 spawnPoint = new Vector2(PlayArea.spawnX, PlayArea.NumberOfRows - 1); for (int i = 0; i < blocks.Length; i++) { blocks[i] = spawnPoint - blocks[i]; if (playArea.GetBlockType(blocks[i]) != 0) { hasLanded = true; } playArea.SetBlockType(Mathf.FloorToInt(blocks[i].x), Mathf.FloorToInt(blocks[i].y), spriteType); } }
protected virtual void Start() { playArea = GetComponentInParent <PlayArea>(); catData = Data as CatData; AddState <SitState>(); AddState <WalkState>(); AddState <TutorialSitState>(); AddState <TutorialWalkState>(); AddState <EatState>(); AddState <PetState>(); AddState <PlayState>(); AddState <ChaseState>(); AddState <ChasePlayState>(); CatManager.Instance.MarkFound(catData); moodValue = CatManager.Instance.GetMoodValue(catData); mood = CatManager.Instance.GetMood(catData); moodMat.color = CatManager.Instance.MoodColors[mood]; if (HelpManager.Instance.CurrentStep == TutorialStep.Start) { targetPos = Vector3.zero; SetState <TutorialWalkState>(); } else if (HelpManager.Instance.CurrentStep == TutorialStep.Mail) { targetPos = MailboxManager.Instance.transform.localPosition; SetState <TutorialWalkState>(); } else if (HelpManager.Instance.CurrentStep == TutorialStep.GrabBook) { targetPos = BookController.Instance.transform.localPosition; SetState <TutorialWalkState>(); } else { SetState <SitState>(); } if (StayForever) { HelpManager.Instance.onCompleteTutorialStep += OnCompleteTutorialStep; } }
private void OnRightMouseClick(int y, int x) { if (MineCells[y, x].IsMarked) { MineCells[y, x].IsMarked = false; MineCells[y, x].Picture = ImageLibrary[-1]; FlagsRemaining++; FlagsRemainingLabel.Text = FlagsRemaining.ToString(); } else if (!MineCells[y, x].IsClicked) { MineCells[y, x].IsMarked = true; MineCells[y, x].Picture = ImageLibrary[11]; FlagsRemaining--; FlagsRemainingLabel.Text = FlagsRemaining.ToString(); } PlayArea.Invalidate(new Rectangle(Points[y, x], MineCellSize)); }
// Use this for initialization void Awake() { _gamePlaying = false; _score = 0; _hiScore = ReadHighScore(); _hiScoreMesh.text = "Hi: " + _hiScore.ToString(); if (FindObjectOfType <WheelScoreBoard>()) { FindObjectOfType <WheelScoreBoard> ().UpdateScoreboard(this); } _scoreMesh.text = "Score: 0"; _audioPlayer = GetComponent <AudioSource> (); if (_playArea == null) { _playArea = FindObjectOfType <PlayArea> (); } _quadrant = -1; }
//MOVE DOWN with SPEED public bool canMoveDownSpeed(PlayArea Area, B1tTracker existingBits) { bool canMove = true; //Check 0; Out of bounds for (int speed = this.vSpeed; speed >= 0; speed--) { if (this.PosY + speed < Area.Height) { this.vSpeed = speed; break; } } int newspeed = 0; for (int speed = 0; speed <= this.vSpeed; speed++) { string toCheck = existingBits.rowTracker[this.PosY + speed].Substring(this.firstX, this.toPrint.Length); toCheck = toCheck.Replace(' ', '0'); int Check = Convert.ToInt32(toCheck, 2); if ((Check & this.intValue) != 0) // can NOT pass { newspeed = speed - 1; break; } else { newspeed = speed; } } if (newspeed == 0) { return(false); } else { this.vSpeed = newspeed; return(canMove); } }
public GameEngine(CancellableReceiver <GameProgress> channel, int randomSeed, Ability[] playerAbilities) { _random = new Random(randomSeed); var num = playerAbilities.Length; _area = new PlayArea(randomSeed, num); _players = new Player[num]; for (int i = 0; i < _players.Length; i++) { // とりあえずサンプルだし、ID = インデックスにしてしまう。 _players[i] = new Player(i, (byte)i, playerAbilities[i], _area.Players[i]); } Boss = new Boss(); channel.Execute(Execute); }
public Square(PlayArea pPlayArea, int pRow, int pColumn, Color pDefaultColor) { Padding = 3; mEmergingSquare = false; mDefaultColor = pDefaultColor; BackgroundColor = mDefaultColor; mStatus = new Grid { BackgroundColor = mDefaultColor, Padding = 3 }; mContent = new Grid { BackgroundColor = mDefaultColor, Padding = 3 }; mHighlightType = HighlightType.None; mStatuses = new HashSet <SquareStatus>(); mLabel = new Label { HorizontalOptions = LayoutOptions.CenterAndExpand, VerticalOptions = LayoutOptions.CenterAndExpand }; mContent.Children.Add(mLabel); mStatus.Children.Add(mContent); Children.Add(mStatus); mPlayArea = pPlayArea; mRow = pRow; mColumn = pColumn; TapGestureRecognizer singleTap = new TapGestureRecognizer(); singleTap.Tapped += SingleTap; singleTap.NumberOfTapsRequired = 1; GestureRecognizers.Add(singleTap); TapGestureRecognizer doubleTap = new TapGestureRecognizer(); doubleTap.Tapped += DoubleTap; doubleTap.NumberOfTapsRequired = 2; GestureRecognizers.Add(doubleTap); }
// Set up Initial game State. private void InitializeBoard() { Graphics Graphics = PlayArea.CreateGraphics(); int SpacerX = 1; int SpacerY = 1; // Set Ball Position int X = (PlayArea.Width / 2) - (Ball.Radius / 2); int Y = (PlayArea.Height / 2) - (Ball.Radius / 2); Ball.Position = new Position(X, Y); Ball.Direction = new Direction(0, 2); // Set Paddle Position X = (PlayArea.Bounds.Width / 2) - (Paddle.Width / 2); Y = PlayArea.Bounds.Height - Paddle.Height; Paddle.Position = new Position(X, Y); // Draw Ball.Draw(Graphics); Paddle.Draw(Graphics); // X & Y Boundaries For Blocks int XLimit = PlayArea.Bounds.Width - PrototypeBlock.Width - SpacerX; int YLimit = (PlayArea.Bounds.Height / 2) - PrototypeBlock.Height - SpacerY; // Fill Top Of PlayArea With Blocks for (X = SpacerX; X < XLimit; X += (SpacerX + PrototypeBlock.Width)) { for (Y = SpacerY; Y < YLimit; Y += (SpacerY + PrototypeBlock.Height)) { Block Block = new Block(new Position(X, Y)); Blocks.Add(Block); Block.Draw(Graphics); } } // Set up Text labels. Result.Text = "Ball: " + BallCount; Instructions.Text = "Move paddle with arrow, or A and D Keys."; }
void Start() { PlayAreas = new List<PlayArea>() { new PlayArea(GameObject.Find("Top Bar"), GameObject.Find("Bottom Bar"), GameObject.Find("Left Bar"), GameObject.Find("Right Bar")) }; InitPlayArea = new PlayArea(GameObject.Find("Top Bar"), GameObject.Find("Bottom Bar"), GameObject.Find("Left Bar"), GameObject.Find("Right Bar")); }
public void SplitPlayArea(PlayArea playArea, GameObject splitBar, bool isHorizontal) { PlayArea p1 = new PlayArea(); PlayArea p2 = new PlayArea(); if(isHorizontal) { p1.TopBar = playArea.TopBar; p1.BottomBar = new Vector2(splitBar.GetComponent<Renderer>().bounds.min.x, (splitBar.GetComponent<Renderer>().bounds.min.y)); p1.LeftBar = playArea.LeftBar; p1.RightBar = playArea.RightBar; p2.TopBar = new Vector2(splitBar.GetComponent<Renderer>().bounds.min.x, (splitBar.GetComponent<Renderer>().bounds.min.y)); p2.BottomBar = playArea.BottomBar; p2.LeftBar = playArea.LeftBar; p2.RightBar = playArea.RightBar; } // Vertical else { p1.TopBar = playArea.TopBar; p1.BottomBar = playArea.BottomBar; p1.LeftBar = playArea.LeftBar; p1.RightBar = new Vector2(splitBar.GetComponent<Renderer>().bounds.min.x, splitBar.GetComponent<Renderer>().bounds.max.y); p2.TopBar = playArea.TopBar; p2.BottomBar = playArea.BottomBar; p2.LeftBar = new Vector2(splitBar.GetComponent<Renderer>().bounds.min.x, splitBar.GetComponent<Renderer>().bounds.max.y); p2.RightBar = playArea.RightBar; } Debug.Log("Splitting play area."); Debug.Log(p1.ToString()); Debug.Log(p2.ToString()); PlayAreas.Remove(playArea); PlayAreas.Add(p1); PlayAreas.Add(p2); }
public void SpawnWall(Vector3 point, PlayArea playArea) { Quaternion rotation; if (IsHorizontal) { // Sets horizontal rotation rotation = Quaternion.identity; } else { // Sets vertical rotation rotation = Quaternion.Euler(0, 0, 90); } GameObject spanwedWally = Instantiate(prefab, point, rotation) as GameObject; spanwedWally.FindChild("Left Wallyer").GetComponent<WallGrower>().parentPlayArea = playArea; spanwedWally.FindChild("Right Wallyer").GetComponent<WallGrower>().parentPlayArea = playArea; expandyerWallyList.Add(spanwedWally); }
protected void SetBlockTypeToRandomBlock(PlayArea playArea, int x, int y) { playArea.SetBlockType (x, y, Random.Range (1, PlayArea.totalBlocksCount));// 1 because 0 is empty, we don't want to spawn an empty block }
void Awake() { playArea = GetComponent<PlayArea> (); }
static void Main() { //settings Console.Clear(); Console.OutputEncoding = Encoding.UTF8; PlayArea playField = new PlayArea(); Console.BufferWidth = Console.WindowWidth = playField.CanvasWidth; Console.BufferHeight = Console.WindowHeight = playField.CanvasHeight; Console.Title = "B1tTris: The Game"; Console.BackgroundColor = playField.BackgroundColor; Console.CursorVisible = false; Console.Clear(); int difficultyMin = 1; int difficultyMax = 63; int initialAppSpeed = 400; // lower is faster + to increment int curAppSpeed = initialAppSpeed; bool appIsRunning = true; Random mainRandomizer = new Random(); //end settings //variables // empty playing field B1tTracker playB1ts = new B1tTracker(); for (int row = 0; row < playField.Height; row++) { string toAdd = ""; toAdd = toAdd.PadLeft(playField.Width - 2, ' '); playB1ts.rowTracker.Add(toAdd); playB1ts.rowTracker[row] = "+" + playB1ts.rowTracker[row] + "+"; playB1ts.scoreTracker.Add(0); } // Player player1 = new Player(); //Pre Print Borders playField.printSideBorder(); playField.PrintBottomBorder(); while (appIsRunning) { //create a new piece player1.B1t = new B1ts(mainRandomizer.Next(difficultyMin, difficultyMax), mainRandomizer.Next(1, 15)); //change to 20 player1.B1t.firstX = (playField.Width - player1.B1t.toPrint.Length + 1) / 2; while (player1.B1t.isMoving) { //read Input while (Console.KeyAvailable) { player1.Input = Console.ReadKey(); switch (player1.Input.Key) { case ConsoleKey.LeftArrow: player1.B1t.hSpeed += -1; if (player1.B1t.hSpeed <= -B1ts.MAXSPEED) { player1.B1t.hSpeed = -3; } player1.Input = new ConsoleKeyInfo(); break; case ConsoleKey.RightArrow: player1.B1t.hSpeed += 1; if (player1.B1t.hSpeed >= B1ts.MAXSPEED) { player1.B1t.hSpeed = 3; } player1.Input = new ConsoleKeyInfo(); break; case ConsoleKey.DownArrow: player1.B1t.vSpeed += 1; if (player1.B1t.vSpeed >= B1ts.MAXSPEED) { player1.B1t.vSpeed = 3; } player1.Input = new ConsoleKeyInfo(); break; } } //Move Left or Right if (player1.B1t.canMoveSides(playField, playB1ts)) { player1.B1t.prevX = player1.B1t.firstX; player1.B1t.firstX += player1.B1t.hSpeed; } player1.B1t.hSpeed = 0; //Move Down if (player1.B1t.canMoveDownSpeed(playField, playB1ts)) { player1.B1t.prevY = player1.B1t.PosY; player1.B1t.PosY += player1.B1t.vSpeed; player1.B1t.vSpeed = 1; //guideline playField.PrintBottomBorder(player1.B1t.Color, player1.B1t.firstX, player1.B1t.toPrint.Length); } else { //GAME OVER if (player1.B1t.PosY == 0) { appIsRunning = false; break; } //stop the current B1t player1.B1t.isMoving = false; player1.B1t.vSpeed = 0; //update score player1.Score += player1.B1t.Score; playB1ts.scoreTracker[player1.B1t.PosY] += player1.B1t.Score; //action based on color //green -> fill as many 0s as possible if (player1.B1t.Color == ConsoleColor.Green && player1.B1t.PosY < playField.Height - 1) { playB1ts.isGreen(player1.B1t); } else { //Update the current row string playB1ts.UpdateRow(player1.B1t); } //red -> destroy current row if (player1.B1t.Color == ConsoleColor.Red) { player1.Score += playB1ts.isRed(player1.B1t); } //CheckFullRow return int player1.Score += playB1ts.isFullRow(player1.B1t); playB1ts.PrintAll(playField.playAreaSideBorderWidth); // print Rows } //print player b1t if (appIsRunning) { if (player1.B1t.isMoving) { player1.B1t.PrintOne(); //Re-Draw Previous Line playB1ts.PrintOne(playField.playAreaSideBorderWidth, player1.B1t.prevY); } //print score playField.PrintScore(player1.Score, player1.Name, curAppSpeed, player1.B1t.intValue); } //adjust speed curAppSpeed = initialAppSpeed - (player1.Score / 50) > 100 ? initialAppSpeed - (player1.Score / 50) : 100; Thread.Sleep(curAppSpeed); } } //GAME OVER if (!appIsRunning) { string PrintGO = "GAME OVER"; Console.ForegroundColor = ConsoleColor.Red; Console.SetCursorPosition((playField.Width - PrintGO.Length) / 2 + 1, 0); Console.Write(PrintGO); string Continue = "Enter:Continue ESC:Exit"; Console.SetCursorPosition((playField.Width - Continue.Length) / 2 + 1, playField.CanvasHeight - 3); Console.Write(Continue); while (player1.Input.Key != ConsoleKey.Escape || player1.Input.Key != ConsoleKey.Enter) { player1.Input = new ConsoleKeyInfo(); player1.Input = Console.ReadKey(); if (player1.Input.Key == ConsoleKey.Enter) { B1trisV2.B1trisv2.Main(); } else if (player1.Input.Key == ConsoleKey.Escape) { return; } } } }