public void Respawn(PlatformingCharacter player) { if (player.GetComponent <NetworkIdentity>() == null) { Reset(player); } else if (player.GetComponent <NetworkIdentity>().isLocalPlayer) { Reset(player); } }
private void PlatformingCharacter_OnStomp(PlatformingCharacter obj) { lastBoost = NetworkTime.time; obj.GetComponent <NetworkControls>().CmdStomp(NetworkTime.time, obj.transform.position); }