void OnTriggerEnter2D(Collider2D collider) { // Make sure it was a player that hit the trigger if (collider.tag == "Player") { Team localTeam = this.engine.GetTeam(); if (IsDebug) { Debug.Log("FlagTrigger - Castle Team: " + castleTeam); } if (IsDebug) { Debug.Log("FlagTrigger - Local team: " + localTeam); } PlatformerController player = collider.GetComponent <PlatformerController>(); // Only send flag event if I'm the runner dealing with the flag if (!player.IamThisRunner()) { return; } // Throw flag capture (i.e. drop off) event. if (player.HasFlag() && castleTeam == localTeam) { EventManagerNetworked.Instance.BroadcastEvent(EventType.FlagCaptured, new EventManagerArg(localTeam)); } // Throw flag grab event. else if (!player.HasFlag() && castleTeam != localTeam) { EventManagerNetworked.Instance.BroadcastEvent(EventType.FlagGrabbed, new EventManagerArg(localTeam)); } } }