void AirControlUpDown()
 {
     if (!m_Character.m_Grounded && !m_isShielding)
     {
         if (CrossPlatformInputManager.GetAxisRaw(verticalAxisButton) > 0)
         {
             m_Character.AddDownForce();
         }
         else if (CrossPlatformInputManager.GetAxisRaw(verticalAxisButton) < 0 && m_Character.CheckIfFalling())
         {
             m_Character.AddUpForce();
         }
     }
 }