void AirControlUpDown() { if (!m_Character.m_Grounded && !m_isShielding) { if (CrossPlatformInputManager.GetAxisRaw(verticalAxisButton) > 0) { m_Character.AddDownForce(); } else if (CrossPlatformInputManager.GetAxisRaw(verticalAxisButton) < 0 && m_Character.CheckIfFalling()) { m_Character.AddUpForce(); } } }