// Use this for initialization void Start() { myTransform = transform; myPT = (PlatformTracker)GameObject.Find("Player").GetComponent(typeof(PlatformTracker)); myMover = (Mover)gameObject.GetComponent(typeof(Mover)); myPT.Report(this); }
private void Awake() { _platformTracker = GetComponentInChildren <PlatformTracker>(); }
// Use this for initialization void Start() { myTransform = transform; myMover = (Mover)gameObject.GetComponent(typeof(Mover)); myPT = (PlatformTracker)gameObject.GetComponent(typeof(PlatformTracker)); }