void Update() { if (!gameOver) { transform.Translate(-spawnedTiles[0].transform.forward * Time.deltaTime * (movingSpeed), Space.World); score += multiplier; scoreboost++; scoreTxt.text = score.ToString(); if (scoreboost > 1000) { movingSpeed += 5; scoreboost = 0; } } if (mainCamera.WorldToViewportPoint(spawnedTiles[0].endPoint.position).z < 0) { PlatformTile tileTmp = spawnedTiles[0]; spawnedTiles.RemoveAt(0); tileTmp.transform.position = spawnedTiles[spawnedTiles.Count - 1].endPoint.position - tileTmp.startPoint.localPosition; tileTmp.ActivateRandomObstacle(); spawnedTiles.Add(tileTmp); } }
void Start() { instance = this; multiplier = PlayerPrefs.GetInt("multiplier", 1); Vector3 spawnPosition = startPoint.position; int tilesWithNoObstaclesTmp = tilesWithoutObstacles; for (int i = 0; i < tilesToPreSpawn; i++) { spawnPosition -= tilePrefab.startPoint.localPosition; PlatformTile spawnedTile = Instantiate(tilePrefab, spawnPosition, Quaternion.identity) as PlatformTile; if (tilesWithNoObstaclesTmp > 0) { spawnedTile.DeactivateAllObstacles(); tilesWithNoObstaclesTmp--; } else { spawnedTile.ActivateRandomObstacle(); } spawnPosition = spawnedTile.endPoint.position; spawnedTile.transform.SetParent(transform); spawnedTiles.Add(spawnedTile); } }