public void OnCloudSaveResult(string result) { if (result == "OK") // handle reading or writing of saved game. { PlatformSaveUtil.ShowSaveResultPopup(); } else // handle error { PlatformSaveUtil.ShowSaveErrorPopup(TextHelper.GetText("platform_cloud_save_fail") + "\n\n" + result); } }
public void OnSavedGameWritten(SavedGameRequestStatus status, ISavedGameMetadata game) { if (status == SavedGameRequestStatus.Success) { // handle reading or writing of saved game. PlatformSaveUtil.ShowSaveResultPopup(); } else { // handle error PlatformSaveUtil.ShowSaveErrorPopup(string.Format("OnSavedGameWritten: OnSavedGameWritten failed! - {0}", status)); BalloonLogManager.Add(BalloonLogEntry.Type.GameCloudSaveFailure, 0, 3); } //rootCanvasGroup.interactable = true; }
void OnSavedGameWritten(SavedGameRequestStatus status, ISavedGameMetadata game) { if (status == SavedGameRequestStatus.Success) { // handle reading or writing of saved game. platformSaveUtil.ShowSaveResultPopup(); } else { // handle error platformSaveUtil.ShowSaveErrorPopup($"OnSavedGameWritten: OnSavedGameWritten failed! - {status}"); PlatformInterface.instance.logManager.Add(PlatformInterface.instance.logEntryType.GameCloudSaveFailure, 0, 3); } //rootCanvasGroup.interactable = true; }