private void Start() { wayPoints ??= new[] { platform }; if (wayPoints.Length == 1) { type = PlatformMovementType.SinglePass; } _platformIter = type switch { PlatformMovementType.Loop => new LoopPlatformIter(wayPoints), PlatformMovementType.PingPong => new PingPongPlatformIter(wayPoints), _ => new SingPassPlatformIter(wayPoints) }; }
private static PlatformMovementBaseData GetPlatformMovementData(XElement movementElement) { if (movementElement == null) { return(null); } PlatformMovementType type = movementElement.GetEnum <PlatformMovementType>("type"); XElement propertiesElement = movementElement.Element("properties"); Dictionary <string, string> properties = GetPropertiesData(propertiesElement); return(new PlatformMovementBaseData(type, properties)); }
public PlatformMovementBaseData(PlatformMovementType type, Dictionary<string, string> properties) { Type = type; Properties = properties; }
public PlatformMovementBaseData(PlatformMovementType type, Dictionary <string, string> properties) { Type = type; Properties = properties; }