public void ReloadLevel() { int nextLevelID = Application.loadedLevel; PlatformInputController.flushEvents(); Application.LoadLevel(nextLevelID); }
// Use this for initialization void Start() { leftBoundary = 0f; rightBoundary = 15f; playerObject = GameObject.Find("Player"); motor = playerObject.GetComponent<CharacterMotor>(); pic = playerObject.GetComponent<PlatformInputController>(); }
// Use this for initialization void Start() { motor = gameObject.GetComponent<CharacterMotor>(); pic = gameObject.GetComponent<PlatformInputController>(); heart = GameObject.Find ("Player").GetComponent<HeartBeat>(); GameObject.Find("Spawn Particles").GetComponent<ParticleSystem>().Play(true); boost = 3.0f; }
// Use this for initialization void Start() { leafmaterial = GameObject.Find("MainLine001"); leafmaterial.renderer.material = material1; leaf = GameObject.Find("leaf1"); //leaf.animation["idle"].wrapMode = WrapMode.Loop; controller = GetComponent<CharacterController>(); inputcontroller = GetComponent<PlatformInputController>(); soundmanager = GameObject.Find("SoundManager").GetComponent<SoundManager>(); cameramanager = GameObject.Find("MainCamera").GetComponent<CameraManager>(); CameraIntro = GameObject.Find("CameraIntro"); }
public void AddPlatform(PlatformInputController platform) { if (platform == null) { return; } PlatformInputController reference; if (!platforms.TryGetValue(platform.GetInstanceID(), out reference)) { platforms.Add(platform.GetInstanceID(), platform); reference = platform; } reference.enabled = false; }
// Use this for initialization void Start() { dummy = GameObject.Find("Fitzwilliam/dummy"); t = transform; motor = GetComponent<CharacterMotor>(); controller = GetComponent<PlatformInputController>(); anim = dummy.GetComponent<tk2dAnimatedSprite>(); leftWall = GameObject.Find(name + "/LeftWallDetector").GetComponent<BoxCollider>(); rightWall = GameObject.Find(name + "/RightWallDetector").GetComponent<BoxCollider>(); GameObject[] allWallGrabTargets = GameObject.FindGameObjectsWithTag("wallGrabTarget"); //getting all my wall grab targets! List<BoxCollider> boxes = new List<BoxCollider>(); foreach (GameObject go in allWallGrabTargets){ boxes.Add (go.GetComponent<BoxCollider>()); } wallGrabTargets = boxes.ToArray(); //storing my initial movement values! initMoveValues.gravity = motor.movement.gravity; initMoveValues.groundAccel = motor.movement.maxGroundAcceleration; initMoveValues.runSpeed = motor.movement.maxRunSpeed; initMoveValues.walkSpeed = motor.movement.maxWalkSpeed; initMoveValues.maxFallSpeed = motor.movement.maxFallSpeed; }
/// <summary> /// If the platform is the current selected platform /// </summary> /// <param name="platform"></param> /// <returns></returns> public bool isSelected(PlatformInputController platform) { return(currentPlatform == platform.GetInstanceID()); }