public static ACSMatchList GetMatchList(int startIndex, int endIndex) { String history = ""; String bearerToken = APIRequest.Instance.IDToken; Login.Session session; if (!Login.GetSession(out session)) { return(null); } MatchHistory.GetMatchHistoryUrl(out history); String acsUrl; PlatformConfig.GetConfigSetting("LCUACS", "Endpoint", out acsUrl); String region; PlatformConfig.GetConfigSetting("LoginDataPacket", "platformId", out region); String url = String.Format("{0}/v1/stats/player_history/{1}/{2}?begIndex={3}&endIndex={4}", acsUrl, region, session.accountId, startIndex, endIndex); using (WebClient webClient = new WebClient()) { webClient.Proxy = null; //Because otherwise downloads are slow webClient.Headers.Add("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko)"); webClient.Headers.Add("Bearer", bearerToken); webClient.CachePolicy = new RequestCachePolicy(RequestCacheLevel.BypassCache); using (MemoryStream stream = new MemoryStream(webClient.DownloadData(url))) { using (StreamReader reader = new StreamReader(stream, Encoding.UTF8)) { history = reader.ReadToEnd(); } } } ACSMatchList matchHistoryList = JsonHandler.LoadJson <ACSMatchList>(history); return(matchHistoryList); }
private void ScanForGame() { while (running) { Thread.Sleep(1000); String error; //Find LeagueClient: FindGameResult findGameResult = _leagueClientMemoryEditor.FindGame("LeagueClientUx", out error, false); if (findGameResult != FindGameResult.GameFound) { OnErrorCallback("League Client Not Open"); continue; } //Get Command Line for Password & Port String Password = ""; Int32 Port = 0; String commandLine = _leagueClientMemoryEditor.GetCommandLine(); String[] commands = commandLine.Split(' '); foreach (String command in commands) { if (command.Contains("--remoting-auth-token=")) { Password = command.Replace("\"", "").Replace("--remoting-auth-token=", ""); } else if (command.Contains("--app-port=")) { Port = Convert.ToInt32(command.Replace("\"", "").Replace("--app-port=", "")); } } //Check to see if the user is logged in if (!APIRequest.Instance.Setup("riot", Password, Port)) { OnErrorCallback("Not Logged In"); continue; } //Find the LeagueClient for remote calling findGameResult = _leagueClientMemoryEditor.FindGame("LeagueClient", out error, false); _leagueClientMemoryEditor.ProcessExitedHandler += OnProcessClosed; if (findGameResult != FindGameResult.GameFound) { continue; } String region; if (PlatformConfig.GetConfigSetting("LoginDataPacket", "platformId", out region)) { _remoteLoLReplays = new RemoteLoLReplays(region); OnLoginCallback(); running = false; } else { //Actually check to see if they're logged in /*Login.Session session; * if(!Login.GetSession(out session)) * OnErrorCallback("Error Requesting PlatformID");*/ OnErrorCallback("Logging In"); } } }