private void OnTriggerExit2D(Collider2D col) { // If there's any sort of character here, inform it! PlatformCharacter character = Character(col); if (character != null) { character.OnExitLift(this); } // PlatformCharacter character = CharacterAffectedByMe(col); if (character != null) { isCharacterInMe = false; ApplyBodyAlpha(); } // if (IsCharacter(col)) { // isCharacterInMe = false; // ApplyBodyAlpha(); // } }