private void Update() { if (controller.MenuState()) { if (_currentTimer > 0f) { _currentTimer -= Time.deltaTime; if (_currentTimer <= 0f) { _currentTimer = 0f; } } if (Input.GetButtonDown("Left")) { _cursorIndex--; if (_cursorIndex < 0) { _cursorIndex = _spaces.Length - 1; } } else if (Input.GetButtonDown("Right")) { _cursorIndex++; if (_cursorIndex >= _spaces.Length) { _cursorIndex = 0; } } cursorPosition.anchoredPosition = new Vector3(CursorStartingPoint + CursorMove * _cursorIndex, cursorPosition.anchoredPosition.y, 0); if (Input.GetButtonDown("PickUp") && _currentTimer <= 0f) { PickUp pedestalItem = _currentPedestal.Type; Sprite pedestalSprite = _currentPedestal.GetSprite(); // Switching Item _currentPedestal.ChangeItem(_spaces[_cursorIndex], InventoryPanels[_cursorIndex].sprite); _spaces[_cursorIndex] = pedestalItem; InventoryPanels[_cursorIndex].sprite = pedestalSprite; InventoryPanels[_cursorIndex].color = new Color(1, 1, 1, 1); cursorImage.enabled = false; _cursorIndex = 0; controller.CloseMenu(); } } }