public void Awake() { gameManager = this; //playerMovement.Init(); platformBuilder.Init(); //platformBuilder.StartGame(); }
public void BuildLevel() { _generalPlatform = Instantiate(_generalPlatformPrefab, _generalPlatformStartingPosition, Quaternion.Euler(0f, 45f, 0), _platformBuilderTransform); _platformBuilder.Init(); _platformBuilder.Build(_maxPlatforms); }