public void collision(Plateform platef) { if (platef != null) { Vector3 nPosition = position + deplacementCible; //Debug.Log(nPosition.y + ", " + dimension.x + " : " + platef.position.x + " , " + platef.dimension.x); if ((nPosition.x + dimension.x > platef.position.x && nPosition.x + dimension.x < platef.position.x + platef.dimension.x) || (nPosition.x < platef.position.x + platef.dimension.x && nPosition.x > platef.position.x)) { //Debug.Log(nPosition); if (position.y < platef.position.y + platef.dimension.y && position.y + dimension.y > platef.position.y) { // Debug.Log("ok"); deplacementCible.x = 0; vitesse = new Vector3(-vitesse.x / 2, vitesse.y/2, vitesse.z); } } if ((nPosition.y + dimension.y > platef.position.y && nPosition.y + dimension.y < platef.position.y + platef.dimension.y) || (nPosition.y < platef.position.y + platef.dimension.y && nPosition.y > platef.position.y)) { if (position.x < platef.position.x + platef.dimension.x && position.x + dimension.x > platef.position.x) { deplacementCible.y = 0; vitesse = new Vector3(vitesse.x/2, -vitesse.y/2, vitesse.z); } } //return false; } else { } }
public void secndFireTest() { Plateform frm = new Plateform(); frm.firstFire(); frm.secndFire(); Assert.Fail(); }
public void collision(Plateform platef) { if (!(position.x + dimension.x < platef.position.x - 30 || position.x > platef.position.x + platef.dimension.x + 30)) { if (platef != null) { Vector3 nPosition = position + deplacementCible; float xGauche = nPosition.x - dimension.x * (im.rectTransform.pivot.x); float xDroite = nPosition.x + dimension.x * (1-im.rectTransform.pivot.x); float yBas = nPosition.y - dimension.y * (im.rectTransform.pivot.y); float yHaut = nPosition.y + dimension.y * (1 - im.rectTransform.pivot.y); float marge = 5; //Debug.Log(nPosition.y + ", " + dimension.x + " : " + platef.position.x + " , " + platef.dimension.x); if ((xDroite - marge > platef.position.x && xDroite - marge < platef.position.x + platef.dimension.x) || (xGauche - marge < platef.position.x + platef.dimension.x && xDroite + marge > platef.position.x)) { //Debug.Log(nPosition); if (position.y + marge < platef.position.y + platef.dimension.y && position.y+dimension.y - marge > platef.position.y) { Debug.Log("ok"); deplacementCible.x = 0; vitesse = new Vector3(0, vitesse.y, vitesse.z); if (!timerActive) { facteurVitesse -= 3; timerActive = true; } if (facteurVitesse <= vitesseMin) { facteurVitesse = vitesseMin; } Debug.Log(facteurVitesse); } } if ((yHaut - marge > platef.position.y && yHaut - marge < platef.position.y + platef.dimension.y) || (yBas + marge < platef.position.y + platef.dimension.y && yBas + marge > platef.position.y)) { if (position.x + marge < platef.position.x + platef.dimension.x && position.x + dimension.x - marge > platef.position.x) { Debug.Log("ko "+platef.position + ";" +platef.dimension); deplacementCible.y = 0; vitesse = new Vector3(vitesse.x, 0, vitesse.z); } } //return false; } else { } } }
// Use this for initialization void Start() { float x = image.rectTransform.position.x; float y = image.rectTransform.position.y; float largeur = image.rectTransform.rect.width; float longueur = image.rectTransform.rect.height; plateform = new Plateform(new Vector3(x, y, 0), new Vector3(largeur, longueur, 0),image, platAnim, dephasageX, amplitudeX, frecX); Debug.Log(plateform.dimension.x + ", " + plateform.dimension.y); }
private void Awake() { if (instance != null) { Destroy(this); } else { instance = this; } }
public override void OnInspectorGUI() { DrawDefaultInspector(); Plateform myScript = (Plateform)target; if (GUILayout.Button("Build Object")) { myScript.Build(); } else if (GUILayout.Button("Delete Object")) { myScript.Delete(); } }
// Start is called before the first frame update void Start() { target = Plateform.instance; transform.LookAt(target.transform.position); transform.Rotate(new Vector3(0, -180, 0)); }
public World(Personnage p, Plateform[] pla, Virus v) { player = p; platforms = pla; virus = v; }
public void saut(Plateform platef) { float marge = 6.0f; float xGauche = position.x - dimension.x * (im.rectTransform.pivot.x); float xDroite = position.x + dimension.x * (1 - im.rectTransform.pivot.x); float yBas = position.y - dimension.y * (im.rectTransform.pivot.y); float yHaut = position.y + dimension.y * (1 - im.rectTransform.pivot.y); if ((position.y - 15 < platef.position.y + platef.dimension.y) && (position.y - 15 > platef.position.y) && !aDejaSaute && (position.x + dimension.x -15 > platef.position.x) && (position.x +15 < platef.position.x + platef.dimension.x))//(position.x-marge < platef.position.x + platef.dimension.x) && (position.x + dimension.x + marge > platef.position.x)) { GameObject.Find("Debug2").GetComponent<Text>().text = position + ";"+platef.position +";"+platef.dimension; vitesse += new Vector3(0, 18, 0); aDejaSaute = true; } }
public void saut(Plateform platef) { float marge = 6.0f * scale; float xGauche = position.x - dimension.x * (im.rectTransform.pivot.x); float xDroite = position.x + dimension.x * (1 - im.rectTransform.pivot.x); float yBas = position.y - dimension.y * (im.rectTransform.pivot.y); float yHaut = position.y + dimension.y * (1 - im.rectTransform.pivot.y); //if ((position.y - 15 < platef.position.y + platef.dimension.y) && (position.y - 15 > platef.position.y) && !aDejaSaute // && (position.x + dimension.x - 15 > platef.position.x) && (position.x + 15 < platef.position.x + platef.dimension.x))//(position.x-marge < platef.position.x + platef.dimension.x) && (position.x + dimension.x + marge > platef.position.x)) //{ if (!enSaut) { jumpSound.PlayOneShot(jumpSound.clip, 0.8f); vitesse = new Vector3(vitesse.x, vitesse.y + 32 * scale, vitesse.z); aDejaSaute = true; enSaut = true; } //} }
public void deplacementShaky(Plateform platef) { if (!(position.x + dimension.x < platef.position.x - 30 || position.x > platef.position.x + platef.dimension.x + 30)) { if (platef != null) { Vector3 nPosition = (position + deplacementCible); float xGauche = nPosition.x - dimension.x * (0); float xDroite = nPosition.x + dimension.x * (1 - 0); float yBas = nPosition.y - dimension.y * (0); float yHaut = nPosition.y + dimension.y * (1 - 0); float marge = 5 * scale; //Debug.Log(nPosition.y + ", " + dimension.x + " : " + platef.position.x + " , " + platef.dimension.x); if ((yHaut - marge > platef.position.y && yHaut - marge < platef.position.y + platef.dimension.y) || (yBas + marge < platef.position.y + platef.dimension.y && yBas + marge > platef.position.y)) { if (position.x + marge < platef.position.x + platef.dimension.x && position.x + dimension.x - marge > platef.position.x) { deplacementPlateforme = platef.deplacement; } } //return false; } } }
public void collision(Plateform platef) { if (!(position.x + dimension.x < platef.position.x - 30 || position.x > platef.position.x + platef.dimension.x + 30)) { if (platef != null) { Vector3 nPosition = (position + deplacementCible); float xGauche = nPosition.x - dimension.x * (0); float xDroite = nPosition.x + dimension.x * (1 - 0); float yBas = nPosition.y - dimension.y * (0); float yHaut = nPosition.y + dimension.y * (1 - 0); float marge = 5*scale; //Debug.Log(nPosition.y + ", " + dimension.x + " : " + platef.position.x + " , " + platef.dimension.x); if ((xDroite - marge > platef.position.x && xDroite - marge < platef.position.x + platef.dimension.x) || (xGauche + marge < platef.position.x + platef.dimension.x && xGauche + marge > platef.position.x)) { //Debug.Log(nPosition); if (position.y + marge < platef.position.y + platef.dimension.y && position.y + dimension.y - marge > platef.position.y) { vitesse = new Vector3(0, vitesse.y, vitesse.z); if (!timerActive && timerAcceleration>0.3f) { //Choc facteurVitesse -= 10; timerActive = true; playHitWall(); } deplacementCible.x = 0; if (facteurVitesse <= vitesseMin) { facteurVitesse = vitesseMin; } } } if ((yHaut - marge > platef.position.y && yHaut - marge < platef.position.y + platef.dimension.y) || (yBas + marge < platef.position.y + platef.dimension.y && yBas + marge > platef.position.y)) { if (position.x + marge < platef.position.x + platef.dimension.x && position.x + dimension.x - marge > platef.position.x) { deplacementCible.y = 0; vitesse = new Vector3(vitesse.x, 0, vitesse.z); enSaut = false; } } //return false; } } }