public static bool MapUpdate(Map __instance) { SkyManagerUpdate2(__instance); __instance.powerNetManager.UpdatePowerNetsAndConnections_First(); __instance.regionGrid.UpdateClean(); __instance.regionAndRoomUpdater.TryRebuildDirtyRegionsAndRooms(); __instance.glowGrid.GlowGridUpdate_First(); __instance.lordManager.LordManagerUpdate(); bool worldRenderedNow = WorldRendererUtility.WorldRenderedNow; if (!worldRenderedNow && Find.CurrentMap == __instance) { if (AlwaysRedrawShadows) { __instance.mapDrawer.WholeMapChanged(MapMeshFlag.Things); } PlantFallColors.SetFallShaderGlobals(__instance); __instance.waterInfo.SetTextures(); __instance.avoidGrid.DebugDrawOnMap(); __instance.mapDrawer.MapMeshDrawerUpdate_First(); __instance.powerNetGrid.DrawDebugPowerNetGrid(); DoorsDebugDrawer.DrawDebug(); __instance.mapDrawer.DrawMapMesh(); __instance.dynamicDrawManager.DrawDynamicThings(); __instance.gameConditionManager.GameConditionManagerDraw(__instance); MapEdgeClipDrawer.DrawClippers(__instance); __instance.designationManager.DrawDesignations(); __instance.overlayDrawer.DrawAllOverlays(); __instance.temporaryThingDrawer.Draw(); } try { __instance.areaManager.AreaManagerUpdate(); } catch (Exception ex) { Log.Error(ex.ToString()); } __instance.weatherManager.WeatherManagerUpdate(); MapComponentUtility.MapComponentUpdate(__instance); return(false); }
public void MapUpdate() { bool worldRenderedNow = WorldRendererUtility.WorldRenderedNow; skyManager.SkyManagerUpdate(); powerNetManager.UpdatePowerNetsAndConnections_First(); regionGrid.UpdateClean(); regionAndRoomUpdater.TryRebuildDirtyRegionsAndRooms(); glowGrid.GlowGridUpdate_First(); lordManager.LordManagerUpdate(); if (!worldRenderedNow && Find.CurrentMap == this) { if (AlwaysRedrawShadows) { mapDrawer.WholeMapChanged(MapMeshFlag.Things); } PlantFallColors.SetFallShaderGlobals(this); waterInfo.SetTextures(); avoidGrid.DebugDrawOnMap(); mapDrawer.MapMeshDrawerUpdate_First(); powerNetGrid.DrawDebugPowerNetGrid(); DoorsDebugDrawer.DrawDebug(); mapDrawer.DrawMapMesh(); dynamicDrawManager.DrawDynamicThings(); gameConditionManager.GameConditionManagerDraw(this); MapEdgeClipDrawer.DrawClippers(this); designationManager.DrawDesignations(); overlayDrawer.DrawAllOverlays(); temporaryThingDrawer.Draw(); } try { areaManager.AreaManagerUpdate(); } catch (Exception ex) { Log.Error(ex.ToString()); } weatherManager.WeatherManagerUpdate(); MapComponentUtility.MapComponentUpdate(this); }