protected override void UpdateNode() { SkyMaterial.renderQueue = (int)RenderQueue + RenderQueueOffset; atmosphereParameters.Rg = Radius - TerrainRadiusHold; atmosphereParameters.Rt = (Radius + Height) - TerrainRadiusHold; atmosphereParameters.Rl = (Radius + Height * 1.05f) - TerrainRadiusHold; atmosphereParameters.SCALE = Scale; var fadeValue = Mathf.Clamp01(VectorHelper.AngularRadius(Origin, planetoid.LODTarget.position, planetoid.PlanetRadius)); Fade = FadeCurve.Evaluate(float.IsNaN(fadeValue) || float.IsInfinity(fadeValue) ? 1.0f : fadeValue); Keywords = planetoid.GetKeywords(); SetUniforms(SkyMaterial); }