static public Font GetFont(string s) { if (s == null) { return(null); } if (fonts.ContainsKey(s)) { return(fonts [s]); } Font font = null; if (s.Equals("Arial")) { font = (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf"); } if (font == null) { font = (Font)PlanetUnityOverride.LoadResource(typeof(Font), s); } if (font == null) { return(null); } fonts [s] = font; return(font); }
static public string GetTextFile(string s) { if (s == null) { return(null); } if (stringFiles.ContainsKey(s)) { return(stringFiles [s]); } TextAsset stringData = (TextAsset)PlanetUnityOverride.LoadResource(typeof(TextAsset), s); if (stringData == null) { return(null); } string t = stringData.text; #if UNITY_EDITOR #else stringFiles [s] = t; #endif return(t); }
public override void gaxb_init() { gameObject = new GameObject("<Movie/>", typeof(RectTransform)); canvasRenderer = gameObject.AddComponent <CanvasRenderer> (); image = gameObject.AddComponent <RawImage> (); if (color != null) { image.color = color.Value; } if (resourcePath != null) { // Why, oh why are movie textures not supported in iOS? #if (UNITY_IOS || UNITY_ANDROID || UNITY_WEBGL || UNITY_TVOS) #else // Set texture MovieTexture tex = (MovieTexture)PlanetUnityOverride.LoadResource(typeof(MovieTexture), resourcePath); if (tex != null) { image.texture = tex; tex.Stop(); tex.Play(); tex.loop = looping; } #endif } }
static public Texture2D GetTexture(string s) { if (s == null) { return(null); } if (s.StartsWith("/") && (s.EndsWith(".png") || s.EndsWith(".jpg"))) { if (File.Exists(s)) { Texture2D fileImage = new Texture2D(512, 512, TextureFormat.ARGB32, false); fileImage.LoadImage(File.ReadAllBytes(s)); fileImage.filterMode = FilterMode.Bilinear; fileImage.wrapMode = TextureWrapMode.Clamp; return(fileImage); } } TextAsset fileData = (TextAsset)PlanetUnityOverride.LoadResource(typeof(TextAsset), s); if (fileData != null) { Texture2D tex = new Texture2D(2, 2, TextureFormat.ARGB32, false); tex.LoadImage(fileData.bytes); tex.filterMode = FilterMode.Bilinear; tex.wrapMode = TextureWrapMode.Clamp; return(tex); } Texture2D t = (Texture2D)PlanetUnityOverride.LoadResource(typeof(Texture2D), s); if (t == null) { #if (UNITY_WEBPLAYER == false && UNITY_WEBGL == false) if (s.EndsWith(".png") || s.EndsWith(".jpg")) { string filePath = Application.streamingAssetsPath + "/" + s; if (File.Exists(filePath)) { t = new Texture2D(2, 2, TextureFormat.ARGB32, false); t.LoadImage(File.ReadAllBytes(filePath)); t.filterMode = FilterMode.Bilinear; t.wrapMode = TextureWrapMode.Clamp; } } #endif if (t == null) { Debug.Log("Unable to load streaming asset: " + Application.streamingAssetsPath + "/" + s); return(null); } } t.filterMode = FilterMode.Bilinear; return(t); }
static public T GetAsset <T>(string s) { if (s == null) { return(default(T)); } return((T)PlanetUnityOverride.LoadResource(typeof(T), s)); }
static public AudioClip GetAudioClip(string s) { if (s == null) { return(null); } return((AudioClip)PlanetUnityOverride.LoadResource(typeof(AudioClip), s)); }
static public string GetTextFileNoCache(string s) { if (s == null) { return(null); } TextAsset stringData = (TextAsset)PlanetUnityOverride.LoadResource(typeof(TextAsset), s); if (stringData == null) { return(null); } return(stringData.text); }
static public TMP_FontAsset GetFont(string path) { if (fontAssets.ContainsKey(path)) { return(fontAssets [path]); } TMP_FontAsset font = PlanetUnityOverride.LoadResource(typeof(TMP_FontAsset), path) as TMP_FontAsset; if (font != null) { fontAssets [path] = font; } return(font); }
// safe to call on a background thread static public byte[] GetRawBytesSafe(string s) { if (PlanetUnityGameObject.IsMainThread()) { return(((TextAsset)PlanetUnityOverride.LoadResource(typeof(TextAsset), s)).bytes); } // Note: if we get here, we're being called on a background thread. As such, we need to do a little hairy stuff to make this work byte[] loadedBytes = null; AutoResetEvent autoEvent = new AutoResetEvent(false); PlanetUnityGameObject.ScheduleTask(() => { loadedBytes = ((TextAsset)PlanetUnityOverride.LoadResource(typeof(TextAsset), s)).bytes; autoEvent.Set(); }); autoEvent.WaitOne(); return(loadedBytes); }
public override void gaxb_init() { UnityEngine.Object prefab = (UnityEngine.Object)PlanetUnityOverride.LoadResource(typeof(UnityEngine.Object), name); if (prefab == null) { Debug.Log("Unable to load prefab resource " + name); return; } gameObject = GameObject.Instantiate(prefab) as GameObject; if (gameObject == null) { Debug.Log("Unable to instantiate prefab resource " + name); return; } foreach (Transform t in gameObject.transform) { t.gameObject.layer = LayerMask.NameToLayer("UI"); } }
static public Sprite GetSprite(string s, bool forceSprite = false) { if (s == null) { return(null); } string spriteKey = s; if (sprites.ContainsKey(spriteKey)) { return(sprites [spriteKey]); } if (forceSprite == true) { var allSprites = PlanetUnityOverride.LoadAllResources(typeof(Sprite), Path.GetDirectoryName(s)); foreach (Sprite sprite in allSprites) { string b = Path.GetDirectoryName(s) + "/" + sprite.name; sprites [Path.GetDirectoryName(s) + "/" + sprite.name] = sprite; } if (sprites.ContainsKey(spriteKey)) { return(sprites [spriteKey]); } } TextAsset fileData = (TextAsset)PlanetUnityOverride.LoadResource(typeof(TextAsset), s); if (fileData != null) { Texture2D tex = new Texture2D(2, 2, TextureFormat.ARGB32, false); tex.LoadImage(fileData.bytes); tex.filterMode = FilterMode.Bilinear; tex.wrapMode = TextureWrapMode.Clamp; Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero); sprites [spriteKey] = sprite; return(sprite); } Texture2D texture2 = (Texture2D)PlanetUnityOverride.LoadResource(typeof(Texture2D), s); if (texture2 != null) { Sprite sprite = Sprite.Create(texture2, new Rect(0, 0, texture2.width, texture2.height), Vector2.zero); sprites [spriteKey] = sprite; return(sprite); } // try load all var allSprites2 = PlanetUnityOverride.LoadAllResources(typeof(Sprite), Path.GetDirectoryName(s)); foreach (Sprite sprite in allSprites2) { sprites [s + sprite.name] = sprite; } if (sprites.ContainsKey(spriteKey)) { return(sprites [spriteKey]); } return(null); }