void Start() { attracter = GetComponent <PlanetAttracter>(); aligner = GetComponent <PlanetSurfaceAligner>(); rb = GetComponent <Rigidbody>(); interaction = GetComponentInChildren <InteractionZone>(); jetpackCharge = jetpackCapacity; }
void Start() { aligner = GetComponent <PlanetSurfaceAligner>(); deposit = GetComponent <Deposit>(); deposit.onHit += OnHit; deposit.onDie += OnDie; rb = GetComponent <Rigidbody>(); jumpCooldown.Start(); }
void Start() { aligner = GetComponent <PlanetSurfaceAligner>(); rb = GetComponent <Rigidbody>(); }
void Start() { aligner = GetComponent <PlanetSurfaceAligner>(); }