public Planet(int id, int seed, GraphicsDeviceManager graphics, PlanetTypes planetType, PlanetSizes planetSize) { Id = id; PlanetType = planetType; PlanetSize = planetSize; ChunksWidth = PlanetSizeDImensions[(int)planetSize][0]; ChunksHeight = PlanetSizeDImensions[(int)planetSize][1]; CellsWidth = ChunksWidth * CHUNK_WIDTH; CellsHeight = ChunksHeight * CHUNK_HEIGHT; noiseGenerator = new NoiseGenerator(planetType, seed, CellsWidth, CellsHeight); Map = new Map.Map(id, seed, ChunksWidth, ChunksHeight, noiseGenerator, graphics, planetType); List <Vector2> greens = PoissonSample.GeneratePoints(new Random(seed), 15, new Vector2(CellsWidth, CellsHeight)); List <Vector2> blues = PoissonSample.GeneratePoints(new Random(seed), 20, new Vector2(CellsWidth, CellsHeight)); List <Vector2> reds = PoissonSample.GeneratePoints(new Random(seed), 25, new Vector2(CellsWidth, CellsHeight)); for (int i = 0; i < greens.Count; i++) { Structures.Add(new Ore(GetCellAtPosition(greens[i]), Ore.OreTypes.Green)); } for (int i = 0; i < blues.Count; i++) { Structures.Add(new Ore(GetCellAtPosition(blues[i]), Ore.OreTypes.Blue)); } for (int i = 0; i < reds.Count; i++) { Structures.Add(new Ore(GetCellAtPosition(reds[i]), Ore.OreTypes.Red)); } }
public SolarSystem(int seed, GraphicsDeviceManager graphics, Vector2 position, SolarSystem[] connections, int numbnerOfPlanets) { Position = position; Connections = connections; Planets = new Planet[numbnerOfPlanets]; Random random = new Random(seed); for (int i = 0; i < numbnerOfPlanets; i++) { PlanetTypes pt = (PlanetTypes)random.Next(0, 5); PlanetSizes ps = (PlanetSizes)random.Next(0, 2); Planets[i] = new Planet(i, random.Next(), graphics, pt, ps); } }
void Awake() { planetName = planetNames[Random.Range(0, planetNames.Length - 1)]; planetInfo.SetPlanetName(planetName); planetSize = PlanetSizes.medium; switch (planetSize) { case PlanetSizes.tiny: break; case PlanetSizes.small: break; case PlanetSizes.medium: break; case PlanetSizes.large: break; case PlanetSizes.huge: break; } planetWindow = new Window(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 200, 800, 400), 15, planetName); planetWindow.AddTab(DrawPlanetWindow, "PLANET"); }