public void Spawn() { Vector2?position = GetRandomPosition(); if (position != null) { PlanetObjectController rotateAround = Instantiate(Prefab, (Vector2)position, Quaternion.identity); } }
private void Death() { SpriteRenderer decal = Instantiate(m_paintDecal, transform.position, Quaternion.identity); decal.color = m_color; PlanetObjectController rot = (PlanetObjectController)decal.gameObject.AddComponent(typeof(PlanetObjectController)); // Spawn FX and change color ParticleSystem particles = Instantiate(m_paintFX, transform.position, m_paintFX.transform.rotation); ParticleSystem.MainModule main = particles.main; main.startColor = m_color; particles.Play(); SFXManager.Instance.PlaySound(m_dropSound); Destroy(gameObject); }
void Start() { Rigidbody2D rb2d = GetComponent <Rigidbody2D>(); if (rb2d == null) { rb2d = gameObject.AddComponent(typeof(Rigidbody2D)) as Rigidbody2D; } PlanetObjectController poc = GetComponent <PlanetObjectController>(); if (poc != null) { Destroy(poc); } rb2d.AddForce(new Vector2(Random.Range(-25f, 25f), 55f), ForceMode2D.Impulse); rb2d.gravityScale = 5f; Destroy(gameObject, 3.5f); }