示例#1
0
    void Strategy_RandomShoot()
    {
        if (isCompletingStrategy == false)
        {
            randomLookDirection = AIHelper.GetRandomVector();
        }

        Vector3 curDir = planetManager.rocketDirection;

        Vector3 newDir;
        float   curAngle = Vector3.SignedAngle(curDir, randomLookDirection, Vector3.forward);

        if (curAngle > deltaDegree)
        {
            newDir = Quaternion.Euler(-Time.deltaTime * 100, -Time.deltaTime * 100, -Time.deltaTime * 100) * curDir;
            planetManager.Command_SetRocketRotation(newDir + transform.position);
        }
        if (curAngle < -deltaDegree)
        {
            newDir = Quaternion.Euler(-Time.deltaTime * 100, -Time.deltaTime * 100, -Time.deltaTime * 100) * curDir;
            planetManager.Command_SetRocketRotation(newDir + transform.position);
        }

        WaitAndShoot();
    }
示例#2
0
    void Update()
    {
        //Ignore commands if it's on HUD
        if (MouseOvereGui(Input.mousePosition))
        {
            return;
        }

        //Virtual mouse WorldSpace position
        Vector3 virtWorldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        //Rocket Direction has changed
        planetManager.Command_SetRocketRotation(virtWorldPos);

        //Shoot Requested
        if (Input.GetMouseButtonDown(0))
        {
            planetManager.Command_Shoot();
        }
    }