private void RenderPlanetPreview(PlanetFactory factory) { if (!SetPreviews(PreviewType.Ingame, factory)) { return; } if (factory == null) { return; } var manager = _ingamePreview.Manager; var sun = _ingamePreview.SunId; var entity = factory.Sample(manager, null); if (entity > 0) { // Give it an ellipse path. This will not move the entity, but it'll allow // lighting. manager.AddComponent <EllipsePath>(entity).Initialize(sun, 0, 0, 0, MathHelper.TwoPi, 0); // If it has a radius, add the renderer indicating max bounds (if low and high differ). if (factory.Radius != null && factory.Radius.Low != factory.Radius.High) { _ingamePreview.Manager.AddComponent <IngamePreviewControl.PlanetMaxBounds>(entity) .MaxRadius = factory.Radius.High; } } }