public void StartGame() { textureAtlases.SetInStartPosition(); plane.SetInStartPosition(); isGameStarted = true; isGameOver = false; }
public void StartGame() { textureAtlases.helis.Clear(); textureAtlases.ships.Clear(); textureAtlases.fuels.Clear(); plane.bullets.Clear(); plane.SetInStartPosition(); textureAtlases.SetInStartPosition(); isGameStarted = true; isGameOver = false; }