void buildGround() { PlaneBuilder pBuilder = new PlaneBuilder(); for (int x =0; x < mapSize -1; x++) //-1 as the bottom left of the quad is x/y but top left is x+1/y+1 { for (int y =0; y < mapSize -1; y++) { Vector3[] verts = new Vector3[4]; verts[0] = getHeight(x,y); verts[1] = getHeight(x +1,y); verts[2] = getHeight(x,y +1); verts[3] = getHeight(x +1,y +1); pBuilder.addQuad(verts); } } GetComponent<MeshFilter> ().mesh = pBuilder.compileMesh();//low polly map }
float[,] detailedHeightMap = null; //stored as a connected array #endregion Fields #region Methods void addQuad(int x, int y, ref PlaneBuilder pBuilder) { Vector3[] quadVerts = new Vector3[4]{getVert(x,y),getVert(x +1,y),getVert(x,y + 1),getVert(x + 1,y + 1)}; //print(getVert(x,y).y); pBuilder.addQuad(quadVerts); }