public void WhenTheGameStateIsIncorrect_ThenNoOccupationsAreParsed(string statusRepresentation) { var game = new Game(); var occupations = PlainTextInterpreter.OccupationsFromString(statusRepresentation, game); Assert.AreEqual(0, occupations.Count); }
public void WhenNoMovesAreMadeOrMoveCountIsEqual_ThenItsPlayerOneTurn(string statusRepresentation) { var game = new Game(); var expectedStatusText = $"It's {game.PlayerOne.Name}'s turn"; game.Initialize(PlainTextInterpreter.OccupationsFromString(statusRepresentation, game)); var actualStatusText = game.GetStatusText(); Assert.AreEqual(expectedStatusText, actualStatusText); }
public void WhenPlayerXHasMoreTurns_ThenItsPlayerOTurn(string statusRepresentation) { var expectedStatusText = "It's Player O's turn"; var game = new Game(); game.Initialize(PlainTextInterpreter.OccupationsFromString(statusRepresentation, game)); var actualStatusText = game.GetStatusText(); Assert.AreEqual(expectedStatusText, actualStatusText); }
public void WhenTheGameEndedAsATie_ThenTheCorrectStatusMessageIsShown(string statusRepresentation) { var expectedStatusText = "This game ended up in a tie... ;("; var game = new Game(); game.Initialize(PlainTextInterpreter.OccupationsFromString(statusRepresentation, game)); var actualStatusText = game.GetStatusText(); Assert.AreEqual(expectedStatusText, actualStatusText); }
public void WhenPlayerOIsTheWinner_ThenTheCorrectStatusMessageIsShown(string statusRepresentation) { var expectedStatusText = "Player O is the winner!"; var game = new Game(); game.Initialize(PlainTextInterpreter.OccupationsFromString(statusRepresentation, game)); var actualStatusText = game.GetStatusText(); Assert.AreEqual(expectedStatusText, actualStatusText); }
static async Task Main(string[] args) { Console.Clear(); Console.WriteLine("Hi! This is a very awesome tic tac toe game status analyzer"); var url = GetUrlFromUserInput(); var downloadStatusFileContent = await DownloadStatusFileAsync(url); var game = new Game(); game.Initialize(PlainTextInterpreter.OccupationsFromString(downloadStatusFileContent, game)); Console.WriteLine(); Console.WriteLine(game.GetStatusText()); Console.WriteLine(); Console.ReadKey(); }