void Start() { switch (type) { case BulletType.PlagueDoctor: damage = 2; break; case BulletType.Bucket: damage = 1; break; } switch (Manager.instance.stage) { case Manager.SceneStage.TrashKing: trashKing = FindObjectOfType <TrashKing>(); break; case Manager.SceneStage.PlagueDoctor: plagueDoctor = FindObjectOfType <PlagueDoctor>(); break; } Destroy(gameObject, 3f); }
private void Start() { plagueDoctor = FindObjectOfType <PlagueDoctor>(); player = FindObjectOfType <Player>(); rigid2D = GetComponent <Rigidbody2D>(); zRot = Random.Range(-60f, 60f); }
void Start() { plagueDoctor = FindObjectOfType <PlagueDoctor>(); player = FindObjectOfType <Player>(); Destroy(gameObject, 3f); direction = player.gameObject.transform.position - transform.position; direction.Normalize(); }