// Use this for initialization void Start() { GameObject boardContainer = Generator.Generate(cell, numberOfRows, numberOfColumns); GameObject[] cellList = FindByTag("Cell"); map = fillMap(cellList); Placer.PlaceEnemies(cellList, numberOfMines, mine); Labeller.Label(map, numberOfRows, numberOfColumns); flaggedCells = 0; totalCells = numberOfRows * numberOfColumns; revealedCells = 0; gameOver = false; boardRevealed = false; gameWon = false; }